Replace uniqueName with theatreKey (#285)
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18 changed files with 111 additions and 111 deletions
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@ -20,7 +20,7 @@ function App() {
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>
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<SheetProvider sheet={getProject('Space').sheet('Scene')}>
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<ambientLight intensity={0.75} />
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<EditablePoints uniqueName="points">
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<EditablePoints theatreKey="points">
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<torusKnotGeometry args={[1, 0.3, 128, 64]} />
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<meshNormalMaterial />
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</EditablePoints>
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@ -22,7 +22,7 @@ function App() {
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>
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<SheetProvider sheet={getProject('Space').sheet('Scene')}>
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<ambientLight intensity={0.75} />
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<e.group uniqueName="trefoil">
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<e.group theatreKey="trefoil">
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<TorusKnot scale={[1, 1, 1]} args={[1, 0.3, 128, 64]}>
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<meshNormalMaterial />
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</TorusKnot>
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@ -22,7 +22,7 @@ function App() {
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>
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<SheetProvider sheet={getProject('Space').sheet('Scene')}>
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<ambientLight intensity={0.75} />
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<e.group uniqueName="trefoil">
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<e.group theatreKey="trefoil">
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<TorusKnot scale={[1, 1, 1]} args={[1, 0.3, 128, 64]}>
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<meshNormalMaterial />
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</TorusKnot>
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@ -26,7 +26,7 @@ function App() {
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>
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<SheetProvider sheet={sheet}>
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<ambientLight intensity={0.75} />
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<e.group uniqueName="trefoil">
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<e.group theatreKey="trefoil">
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<TorusKnot scale={[1, 1, 1]} args={[1, 0.3, 128, 64]}>
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<meshNormalMaterial />
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</TorusKnot>
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@ -19,28 +19,28 @@ function Model({
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return (
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<e.group
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uniqueName={`Transforms for Rocket: ${instance ?? 'default'}`}
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theatreKey={`Transforms for Rocket: ${instance ?? 'default'}`}
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{...props}
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>
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<SheetProvider sheet={getProject('Space').sheet('Rocket', instance)}>
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<group rotation={[-Math.PI / 2, 0, 0]} position={[0, -7, 0]} scale={7}>
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<group rotation={[Math.PI / 13.5, -Math.PI / 5.8, Math.PI / 5.6]}>
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<e.mesh
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uniqueName="Thingy"
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theatreKey="Thingy"
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receiveShadow
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castShadow
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geometry={nodes.planet001.geometry}
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material={nodes.planet001.material}
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/>
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<e.mesh
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uniqueName="Debris 2"
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theatreKey="Debris 2"
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receiveShadow
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castShadow
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geometry={nodes.planet002.geometry}
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material={nodes.planet002.material}
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/>
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<e.mesh
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uniqueName="Debris 1"
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theatreKey="Debris 1"
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geometry={nodes.planet003.geometry}
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material={nodes.planet003.material}
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/>
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@ -70,7 +70,7 @@ function App() {
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<color attach="background" args={[bg]} />
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<ambientLight intensity={0.75} />
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<EditableCamera
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uniqueName="Camera"
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theatreKey="Camera"
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makeDefault
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position={[0, 0, 0]}
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fov={75}
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@ -78,12 +78,12 @@ function App() {
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far={70}
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>
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<e.pointLight
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uniqueName="Light 1"
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theatreKey="Light 1"
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intensity={1}
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position={[-10, -25, -10]}
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/>
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<e.spotLight
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uniqueName="Light 2"
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theatreKey="Light 2"
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castShadow
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intensity={2.25}
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angle={0.2}
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@ -92,7 +92,7 @@ function App() {
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shadow-mapSize={[1024, 1024]}
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shadow-bias={-0.0001}
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/>
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<e.directionalLight uniqueName="Light 3" />
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<e.directionalLight theatreKey="Light 3" />
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</EditableCamera>
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<Suspense fallback={null}>
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<RefreshSnapshot />
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@ -17,21 +17,21 @@ function Model({url}: {url: string}) {
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<group rotation={[-Math.PI / 2, 0, 0]} position={[0, -7, 0]} scale={7}>
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<group rotation={[Math.PI / 13.5, -Math.PI / 5.8, Math.PI / 5.6]}>
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<e.mesh
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uniqueName="Example Namespace / Thingy"
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theatreKey="Example Namespace / Thingy"
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receiveShadow
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castShadow
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geometry={nodes.planet001.geometry}
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material={nodes.planet001.material}
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/>
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<e.mesh
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uniqueName="Example Namespace / Debris 2"
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theatreKey="Example Namespace / Debris 2"
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receiveShadow
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castShadow
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geometry={nodes.planet002.geometry}
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material={nodes.planet002.material}
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/>
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<e.mesh
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uniqueName="Debris 1"
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theatreKey="Debris 1"
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geometry={nodes.planet003.geometry}
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material={nodes.planet003.material}
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/>
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@ -65,18 +65,18 @@ function App() {
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<color attach="background" args={[bg]} />
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<ambientLight intensity={0.75} />
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<EditableCamera
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uniqueName="Camera"
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theatreKey="Camera"
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makeDefault
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position={[0, 0, 16]}
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fov={75}
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>
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<e.pointLight
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uniqueName="Light 1"
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theatreKey="Light 1"
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intensity={1}
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position={[-10, -25, -10]}
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/>
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<e.spotLight
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uniqueName="Light 2"
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theatreKey="Light 2"
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castShadow
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intensity={2.25}
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angle={0.2}
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@ -85,7 +85,7 @@ function App() {
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shadow-mapSize={[1024, 1024]}
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shadow-bias={-0.0001}
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/>
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<e.directionalLight uniqueName="Light 3" />
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<e.directionalLight theatreKey="Light 3" />
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</EditableCamera>
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<Suspense fallback={null}>
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<RefreshSnapshot />
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@ -19,21 +19,21 @@ function Model({url}: {url: string}) {
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<group rotation={[-Math.PI / 2, 0, 0]} position={[0, -7, 0]} scale={7}>
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<group rotation={[Math.PI / 13.5, -Math.PI / 5.8, Math.PI / 5.6]}>
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<e.mesh
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uniqueName="Example Namespace / Thingy"
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theatreKey="Example Namespace / Thingy"
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receiveShadow
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castShadow
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geometry={nodes.planet001.geometry}
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material={nodes.planet001.material}
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/>
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<e.mesh
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uniqueName="Example Namespace / Debris 2"
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theatreKey="Example Namespace / Debris 2"
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receiveShadow
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castShadow
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geometry={nodes.planet002.geometry}
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material={nodes.planet002.material}
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/>
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<e.mesh
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uniqueName="Debris 1"
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theatreKey="Debris 1"
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geometry={nodes.planet003.geometry}
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material={nodes.planet003.material}
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/>
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@ -102,18 +102,18 @@ function App() {
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<color attach="background" args={[bg]} />
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<ambientLight intensity={0.75} />
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<EditableCamera
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uniqueName="Camera"
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theatreKey="Camera"
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makeDefault
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position={[0, 0, 16]}
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fov={75}
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>
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<e.pointLight
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uniqueName="Light 1"
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theatreKey="Light 1"
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intensity={1}
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position={[-10, -25, -10]}
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/>
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<e.spotLight
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uniqueName="Light 2"
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theatreKey="Light 2"
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castShadow
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intensity={2.25}
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angle={0.2}
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@ -122,7 +122,7 @@ function App() {
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shadow-mapSize={[1024, 1024]}
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shadow-bias={-0.0001}
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/>
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<e.directionalLight uniqueName="Light 3" />
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<e.directionalLight theatreKey="Light 3" />
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</EditableCamera>
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<Suspense fallback={null}>
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<RefreshSnapshot />
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