Use "Theatre.js" for name consistency
Co-authored-by: Fülöp <fulopkovacs@users.noreply.github.com>
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17 changed files with 31 additions and 31 deletions
4
.github/workflows/publish-prerelease.yml
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.github/workflows/publish-prerelease.yml
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@ -23,11 +23,11 @@ jobs:
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restore-keys: |
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${{ runner.os }}-yarn-
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- run: yarn install
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- name: Build the theatre packages
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- name: Build the Theatre.js packages
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run: yarn build
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- name: Update .yarnrc.yml with the auth config for the npmPublishRegistry
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run: cat .github/.yarnrc.publish.yml >> .yarnrc.yml
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- name: Publish the theatre packages
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- name: Publish the Theatre.js packages
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env:
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NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
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# LATEST_COMMIT_HASH: ${{ github.event.pull_request.head.sha }}
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@ -64,7 +64,7 @@ Read more at
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### Hacking with `examples/`
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Other than `playground`, the [`examples/`](./examples) folder contains a few
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small projects that use Theatre with [parcel](https://parceljs.org),
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small projects that use Theatre.js with [parcel](https://parceljs.org),
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[Create react app](create-react-app.dev), and other build tools. This means that
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unlike `playground`, you have to build all the packages before running the
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examples.
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@ -177,7 +177,7 @@ The [monorepo](https://en.wikipedia.org/wiki/Monorepo) consists of:
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[`./theatre/studio`](./theatre/studio).
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- `@theatre/dataverse` – The reactive dataflow library at
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[`./packages/dataverse`](./packages/dataverse).
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- `@theatre/react` – Utilities for using Theatre with React at
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- `@theatre/react` – Utilities for using Theatre.js with React at
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[`./packages/react`](./packages/react).
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- `@theatre/r3f` – The react-three-fiber extension at
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[`./packages/r3f`](./packages/r3f).
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@ -278,4 +278,4 @@ Squash & merge should be preferred most of the time to keep the main branch clea
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Always update your feature branch with a rebase from the main branch to make sure that you don't accidentally break main with an undetected conflict.
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Branches belonging to merged PRs should be deleted.
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Branches belonging to merged PRs should be deleted.
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@ -20,7 +20,7 @@ Theatre.js is an animation library for high-fidelity motion graphics. It is
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designed to help you express detailed animation, enabling you to create
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intricate movement, and convey nuance.
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Theatre can be used both programmatically _and_ visually.
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Theatre.js can be used both programmatically _and_ visually.
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---
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@ -65,7 +65,7 @@ The docs are at [docs.theatrejs.com](https://docs.theatrejs.com):
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- [Animating with music](https://www.youtube.com/watch?v=QoS4gMxwq_4)
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- [Yuri Artiukh](https://twitter.com/akella)'s
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[stream](https://youtu.be/qmRqgFbNprM?t=3462) with a section on using
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Theatre with THREE.js
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Theatre.js with THREE.js
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- \<Add your own tutorials here\>
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## Community and support
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@ -4,7 +4,7 @@ import studio from '@theatre/studio'
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import {getProject} from '@theatre/core'
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import {Scene} from './Scene'
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/**
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* This is a basic example of using Theatre for manipulating the DOM.
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* This is a basic example of using Theatre.js for manipulating the DOM.
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*
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* It also uses {@link IStudio.selection | studio.selection} to customize
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* the selection behavior.
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@ -125,7 +125,7 @@ const EditableProxy: VFC<EditableProxyProps> = ({storeKey, object}) => {
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useExtensionStore.getState().editables[storeKey].sheetObject
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if (!theatreObject) {
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console.log('no theatre object for', storeKey)
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console.log('no Theatre.js object for', storeKey)
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} else {
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studio.setSelection([theatreObject])
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}
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@ -172,7 +172,7 @@ const EditableProxy: VFC<EditableProxyProps> = ({storeKey, object}) => {
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useExtensionStore.getState().editables[storeKey].sheetObject
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if (!theatreObject) {
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console.log('no theatre object for', storeKey)
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console.log('no Theatre.js object for', storeKey)
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} else {
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studio.setSelection([theatreObject])
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}
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@ -2,7 +2,7 @@
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Theatre.js is an animation library for high-fidelity motion graphics. It is designed to help you express detailed animation, enabling you to create intricate movement, and convey nuance.
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Theatre can be used both programmatically _and_ visually.
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Theatre.js can be used both programmatically _and_ visually.
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You can use Theatre.js to:
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@ -38,7 +38,7 @@ Join us on [Discord](https://discord.gg/bm9f8F9Y9N), follow the updates on [twit
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## `@theatre/core`
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Theatre comes in two packages: `@theatre/core` (the library) and `@theatre/studio` (the editor). This package is the core library.
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Theatre.js comes in two packages: `@theatre/core` (the library) and `@theatre/studio` (the editor). This package is the core library.
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## Bundle size
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@ -46,4 +46,4 @@ Theatre comes in two packages: `@theatre/core` (the library) and `@theatre/studi
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## License
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Apache 2.0
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Apache 2.0
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@ -77,7 +77,7 @@ function registerCoreBundle() {
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*/
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throw new Error(
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`It seems that the module '@theatre/core' is loaded more than once. This could have two possible causes:\n` +
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`1. You might have two separate versions of theatre in node_modules.\n` +
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`1. You might have two separate versions of Theatre.js in node_modules.\n` +
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`2. Or this might be a bundling misconfiguration, in case you're using a bundler like Webpack/ESBuild/Rollup.\n\n` +
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`Note that it **is okay** to import '@theatre/core' multiple times. But those imports should point to the same module.`,
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)
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@ -39,7 +39,7 @@ export type IProjectConfig = {
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// }
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/**
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* A Theatre project
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* A Theatre.js project
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*/
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export interface IProject {
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readonly type: 'Theatre_Project_PublicAPI'
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@ -136,7 +136,7 @@ export interface ISequence {
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* Usage:
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* ```ts
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* // Loads and decodes audio from the URL and then attaches it to the sequence
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* await sheet.sequence.attachAudio({source: "https://localhost/audio.ogg"})
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* await sheet.sequence.attachAudio({source: "https://localhost:3000/audio.mp3"})
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* sheet.sequence.play()
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*
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* // Providing your own AudioAPI Context, destination, etc
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@ -147,9 +147,9 @@ export interface ISequence {
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* await sheet.sequence.attachAudio({source: audioBuffer, audioContext, destinationNode})
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* ```
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*
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* Note: It's better to provide the `audioContext` rather than allow Theatre to create it.
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* Note: It's better to provide the `audioContext` rather than allow Theatre.js to create it.
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* That's because some browsers [suspend the audioContext](https://developer.chrome.com/blog/autoplay/#webaudio)
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* unless it's initiated by a user gesture, like a click. If that happens, Theatre will
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* unless it's initiated by a user gesture, like a click. If that happens, Theatre.js will
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* wait for a user gesture to resume the audioContext. But that's probably not an
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* optimal user experience. It is better to provide a button or some other UI element
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* to communicate to the user that they have to initiate the animation.
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@ -190,7 +190,7 @@ export interface ISequence {
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destinationNode: AudioNode
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/**
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* This is an intermediate GainNode that Theatre feeds its audio to. It is by default
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* This is an intermediate GainNode that Theatre.js feeds its audio to. It is by default
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* connected to destinationNode, but you can disconnect the gainNode and feed it to your own graph.
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*
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* @example
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@ -241,7 +241,7 @@ export default class TheatreSequence implements ISequence {
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if (process.env.NODE_ENV !== 'production') {
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console.warn(
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`You seem to have called sequence.play() before the project has finished loading.\n` +
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`This would **not** a problem in production when using '@theatre/core', since Theatre loads instantly in core mode. ` +
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`This would **not** a problem in production when using '@theatre/core', since Theatre.js loads instantly in core mode. ` +
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`However, when using '@theatre/studio', it takes a few milliseconds for it to load your project's state, ` +
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`before which your sequences cannot start playing.\n` +
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`\n` +
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@ -1,7 +1,7 @@
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import {TheatreLoggerLevel, _LoggerLevel} from './logger'
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import {_loggerShouldLog} from './logger'
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describe('Theatre internal logger: shouldLog', () => {
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describe('Theatre.js internal logger: shouldLog', () => {
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testIncludes(
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'TRACE dev/internal',
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{
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@ -1,7 +1,7 @@
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import {TheatreLoggerLevel} from './logger'
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import {describeLogger} from './logger.test-helpers'
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describeLogger('Theatre internal logger', (setup) => {
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describeLogger('Theatre.js internal logger', (setup) => {
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describe('default logger', () => {
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test('it reports public messages', () => {
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const t = setup().t()
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@ -159,7 +159,7 @@ export enum TheatreLoggerLevel {
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}
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/**
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* @internal Theatre internal "dev" levels are odd numbers
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* @internal Theatre.js internal "dev" levels are odd numbers
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*
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* You can check if a level is odd quickly by doing `level & 1 === 1`
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*/
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@ -2,7 +2,7 @@
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Theatre.js is an animation library for high-fidelity motion graphics. It is designed to help you express detailed animation, enabling you to create intricate movement, and convey nuance.
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Theatre can be used both programmatically _and_ visually.
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Theatre.js can be used both programmatically _and_ visually.
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You can use Theatre.js to:
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@ -38,11 +38,11 @@ Join us on [Discord](https://discord.gg/bm9f8F9Y9N), follow the updates on [twit
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## `@theatre/studio`
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Theatre comes in two packages: `@theatre/core` (the library) and `@theatre/studio` (the editor). This package is the editor, which is only used during design/development.
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Theatre.js comes in two packages: `@theatre/core` (the library) and `@theatre/studio` (the editor). This package is the editor, which is only used during design/development.
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## License
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Your use of Theatre.js is governed under the Apache License Version 2.0:
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* Theatre's core (`@theatre/core`) is released under the Apache License.
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* The studio (`@theatre/studio`) is released under the AGPL 3.0 License. This is the package that you use to edit your animations, setup your scenes, etc. You only use the studio during design/development. Your project's final bundle only includes `@theatre/core`, so only the Apache License applies.
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* The studio (`@theatre/studio`) is released under the AGPL 3.0 License. This is the package that you use to edit your animations, setup your scenes, etc. You only use the studio during design/development. Your project's final bundle only includes `@theatre/core`, so only the Apache License applies.
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@ -21,7 +21,7 @@ type State =
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let lastScrubIdAsNumber = 0
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/**
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* The scrub API is a simple construct for changing values in Theatre in a history-compatible way.
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* The scrub API is a simple construct for changing values in Theatre.js in a history-compatible way.
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* Primarily, it can be used to create a series of value changes using a temp transaction without
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* creating multiple transactions.
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*
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@ -16,7 +16,7 @@ export default class UI {
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readonly containerShadow: ShadowRoot & HTMLElement
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constructor(readonly studio: Studio) {
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// @todo we can't bootstrap theatre (as in, to design theatre using theatre), if we rely on IDed elements
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// @todo we can't bootstrap Theatre.js (as in, to design Theatre.js using theatre), if we rely on IDed elements
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this.containerEl.id = 'theatrejs-studio-root'
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this.containerEl.style.cssText = `
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@ -60,7 +60,7 @@ export default function UIRoot() {
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dev: INTERNAL_LOGGING,
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internal: INTERNAL_LOGGING,
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})
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const logger = uiRootLogger.getLogger().named('Theatre UIRoot')
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const logger = uiRootLogger.getLogger().named('Theatre.js UIRoot')
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useKeyboardShortcuts()
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useEffect(() => {
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if (visiblityState === 'everythingIsHidden') {
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console.warn(
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`Theatre Studio is hidden. Use the keyboard shortcut 'alt + \\' to restore the studio, or call studio.ui.restore().`,
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`Theatre.js Studio is hidden. Use the keyboard shortcut 'alt + \\' to restore the studio, or call studio.ui.restore().`,
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)
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}
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return () => {}
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@ -40,7 +40,7 @@ function registerStudioBundle() {
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) {
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throw new Error(
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`It seems that the module '@theatre/studio' is loaded more than once. This could have two possible causes:\n` +
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`1. You might have two separate versions of theatre in node_modules.\n` +
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`1. You might have two separate versions of Theatre.js in node_modules.\n` +
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`2. Or this might be a bundling misconfiguration, in case you're using a bundler like Webpack/ESBuild/Rollup.\n\n` +
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`Note that it **is okay** to import '@theatre/studio' multiple times. But those imports should point to the same module.`,
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)
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