Nudging numbers will now use nudgeMultiplier
even if the number has a range
Possibly fixes #314
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2 changed files with 34 additions and 11 deletions
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@ -326,7 +326,9 @@ export const number = (
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label: opts.label,
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nudgeFn: opts.nudgeFn ?? defaultNumberNudgeFn,
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nudgeMultiplier:
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typeof opts.nudgeMultiplier === 'number' ? opts.nudgeMultiplier : 1,
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typeof opts.nudgeMultiplier === 'number'
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? opts.nudgeMultiplier
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: undefined,
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interpolate: _interpolateNumber,
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deserializeAndSanitize: numberDeserializer(opts.range),
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}
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@ -703,7 +705,10 @@ export interface PropTypeConfig_Number
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extends ISimplePropType<'number', number> {
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range?: [min: number, max: number]
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nudgeFn: NumberNudgeFn
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nudgeMultiplier: number
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/**
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* See {@link defaultNumberNudgeFn} to see how `nudgeMultiplier` is treated.
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*/
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nudgeMultiplier: number | undefined
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}
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export type NumberNudgeFn = (p: {
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@ -713,6 +718,16 @@ export type NumberNudgeFn = (p: {
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config: PropTypeConfig_Number
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}) => number
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/**
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* This is the default nudging behavior. It'll be used if `config.nudgeFn` is empty in {@link number} `types.number(defaultValue, config)`.
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*
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* Its behavior is as follows:
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* - If `config.nudgeMultiplier` is set, then it'll be used as the unit of incrementing/decrementing the prop's value.
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* For example, if `types.number(0, {nudgeMultiplier: 0.5})`, then nudging the number will make its value go up/down by 0.5, so: 0, 0.5, 1.0, -0.5, ...
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* Note that if the prop's value is, say, 0.1, then nudging it will still make its value go up/down by 0.5, so: 0.6, 1.1, -0.6, ...
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* - Otherwise, the amount of nudge will be determined based on whether the number has a range.
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*
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*/
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const defaultNumberNudgeFn: NumberNudgeFn = ({
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config,
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deltaX,
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@ -720,13 +735,18 @@ const defaultNumberNudgeFn: NumberNudgeFn = ({
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magnitude,
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}) => {
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const {range} = config
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if (range && !range.includes(Infinity) && !range.includes(-Infinity)) {
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return (
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deltaFraction * (range[1] - range[0]) * magnitude * config.nudgeMultiplier
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)
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console.log(deltaX, deltaFraction, config)
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if (
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!config.nudgeMultiplier &&
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range &&
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!range.includes(Infinity) &&
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!range.includes(-Infinity)
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) {
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return deltaFraction * (range[1] - range[0]) * magnitude
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}
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return deltaX * magnitude * config.nudgeMultiplier
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return deltaX * magnitude * (config.nudgeMultiplier ?? 1)
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}
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export interface PropTypeConfig_Boolean
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@ -1,6 +1,6 @@
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import {clamp, isInteger, round} from 'lodash-es'
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import type {MutableRefObject} from 'react';
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import { useEffect} from 'react'
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import type {MutableRefObject} from 'react'
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import {useEffect} from 'react'
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import {useState} from 'react'
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import React, {useMemo, useRef} from 'react'
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import styled from 'styled-components'
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@ -232,9 +232,12 @@ const BasicNumberInput: React.FC<{
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bodyCursorBeforeDrag.current = document.body.style.cursor
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return {
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// note: we use mx because we need to constrain the `valueDuringDragging`
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// and dx will keep accumulating past any constraints
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onDrag(_dx: number, _dy: number, e: MouseEvent, mx: number) {
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// We use `mx` here because it allows us to offer better UX when dragging
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// a value beyond its range. If we were to use `_dx`, and the number had a range,
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// and the user nudged the number beyond its range, they would have to un-nudge all
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// the way back until the number's value is within its range. But with `mx`,
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// as soon as they reverse their mouse drag, the number will jump back to its range.
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const deltaX = e.altKey ? mx / 10 : mx
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const newValue =
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valueDuringDragging +
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