parent
e395b84cc1
commit
fe4010c2c6
6 changed files with 79 additions and 35 deletions
36
packages/playground/src/audio/index.ts
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36
packages/playground/src/audio/index.ts
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@ -0,0 +1,36 @@
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import {getProject} from '@theatre/core'
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import studio from '@theatre/studio'
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studio.initialize()
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const proj = getProject('Musical project')
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const sheet = proj.sheet('Scene')
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sheet.object('An object', {x: 0})
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setTimeout(async () => {
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// const d = defer()
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// window.addEventListener('click', () => {
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// d.resolve(null)
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// })
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// await d.promise
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await sheet.sequence
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.attachAudio({
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source: 'http://localhost:5000/Kai%20Engel%20-%20Moonlight%20Reprise.mp3',
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})
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.then(() => {
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console.log('ready')
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})
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sheet.sequence.position = 11
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await sheet.sequence.play({
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iterationCount: 4,
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range: [10, 14],
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direction: 'normal',
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rate: 2,
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})
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// await sheet.sequence.play({
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// iterationCount: 2,
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// range: [20, 22],
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// direction: 'normal',
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// rate: 4,
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// })
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}, 10)
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@ -1 +1 @@
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import './space-exploration'
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import './audio'
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@ -167,7 +167,7 @@ export default class Sequence {
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}
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if (range[0] >= sequenceDuration) {
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throw new InvalidArgumentError(
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`Argument conf.range[0] in sequence.play(conf) cannot be longer than the duration of the sequence, which is ${sequenceDuration}ms. ${JSON.stringify(
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`Argument conf.range[0] in sequence.play(conf) cannot be longer than the duration of the sequence, which is ${sequenceDuration}s. ${JSON.stringify(
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range[0],
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)} given.`,
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)
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@ -182,7 +182,7 @@ export default class Sequence {
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if (range[1] > sequenceDuration) {
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logger.warn(
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`Argument conf.range[1] in sequence.play(conf) cannot be longer than the duration of the sequence, which is ${sequenceDuration}ms. ${JSON.stringify(
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`Argument conf.range[1] in sequence.play(conf) cannot be longer than the duration of the sequence, which is ${sequenceDuration}s. ${JSON.stringify(
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range[1],
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)} given.`,
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)
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@ -64,7 +64,7 @@ export default class AudioPlaybackController implements IPlaybackController {
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this.playing = true
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const ticker = this._ticker
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const startPos = this.getCurrentPosition()
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let startPos = this.getCurrentPosition()
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const iterationLength = range[1] - range[0]
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if (direction !== 'normal') {
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@ -74,13 +74,6 @@ export default class AudioPlaybackController implements IPlaybackController {
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)
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}
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if (iterationCount !== 1) {
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throw new InvalidArgumentError(
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`Audio-controlled sequences can only have an iterationCount of 1 ` +
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`'${iterationCount}' given.`,
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)
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}
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if (startPos < range[0] || startPos > range[1]) {
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// if we're currently out of the range
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this._updatePositionInState(range[0])
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@ -88,6 +81,7 @@ export default class AudioPlaybackController implements IPlaybackController {
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// if we're currently at the very end of the range
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this._updatePositionInState(range[0])
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}
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startPos = this.getCurrentPosition()
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const deferred = defer<boolean>()
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@ -96,19 +90,25 @@ export default class AudioPlaybackController implements IPlaybackController {
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currentSource.connect(this._mainGain)
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currentSource.playbackRate.value = rate
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const audioStartTimeInSeconds = this._audioContext.currentTime
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const wait = 0
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const timeToRangeEnd = range[1] - startPos
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currentSource.start(
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audioStartTimeInSeconds + wait,
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startPos - wait,
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wait + timeToRangeEnd,
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if (iterationCount > 1000) {
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console.warn(
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`Audio-controlled sequences cannot have an iterationCount larger than 1000. It has been clamped to 1000.`,
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)
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iterationCount = 1000
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}
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if (iterationCount > 1) {
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currentSource.loop = true
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currentSource.loopStart = range[0]
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currentSource.loopEnd = range[1]
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}
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const initialTickerTime = ticker.time
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let initialElapsedPos = this.getCurrentPosition() - range[0]
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let initialElapsedPos = startPos - range[0]
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const totalPlaybackLength = iterationLength * iterationCount
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currentSource.start(0, startPos, totalPlaybackLength - initialElapsedPos)
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const tick = (currentTickerTime: number) => {
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const elapsedTickerTime = Math.max(
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currentTickerTime - initialTickerTime,
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@ -125,7 +125,7 @@ export default class AudioPlaybackController implements IPlaybackController {
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let currentIterationPos =
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((elapsedPos / iterationLength) % 1) * iterationLength
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this._updatePositionInState(currentIterationPos)
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this._updatePositionInState(currentIterationPos + range[0])
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requestNextTick()
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} else {
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this._updatePositionInState(range[1])
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@ -76,26 +76,33 @@ export default class DefaultPlaybackController implements IPlaybackController {
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const startPos = this.getCurrentPosition()
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if (startPos < range[0] || startPos > range[1]) {
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if (direction === 'normal' || direction === 'alternate') {
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this._updatePositionInState(range[0])
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} else if (
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startPos === range[1] &&
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(direction === 'normal' || direction === 'alternate')
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) {
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this._updatePositionInState(range[0])
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} else if (
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startPos === range[0] &&
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(direction === 'reverse' || direction === 'alternateReverse')
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direction === 'reverse' ||
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direction === 'alternateReverse'
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) {
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this._updatePositionInState(range[1])
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}
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} else if (direction === 'normal' || direction === 'alternate') {
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if (startPos === range[1]) {
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this._updatePositionInState(range[0])
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}
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} else {
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if (startPos === range[0]) {
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this._updatePositionInState(range[1])
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}
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}
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}
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const deferred = defer<boolean>()
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const initialTickerTime = ticker.time
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const totalPlaybackLength = iterationLength * iterationCount
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let initialElapsedPos = this.getCurrentPosition() - range[0]
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if (direction === 'reverse' || direction === 'alternateReverse') {
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initialElapsedPos = range[1] - initialElapsedPos
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initialElapsedPos = range[1] - this.getCurrentPosition()
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}
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const tick = (currentTickerTime: number) => {
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@ -112,6 +119,7 @@ export default class DefaultPlaybackController implements IPlaybackController {
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if (elapsedPos !== totalPlaybackLength) {
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const iterationNumber = Math.floor(elapsedPos / iterationLength)
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let currentIterationPos =
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((elapsedPos / iterationLength) % 1) * iterationLength
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@ -132,7 +140,7 @@ export default class DefaultPlaybackController implements IPlaybackController {
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}
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}
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this._updatePositionInState(currentIterationPos)
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this._updatePositionInState(currentIterationPos + range[0])
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requestNextTick()
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} else {
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if (direction === 'normal') {
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@ -39,7 +39,7 @@ export default function useKeyboardShortcuts() {
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if (seq.playing) {
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seq.pause()
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} else {
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seq.play({iterationCount: Infinity})
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seq.play({iterationCount: 1000})
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}
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} else {
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return
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