import type { IProjectConfig, ISheetObject, SheetObjectActionsConfig, UnknownShorthandCompoundProps, } from '@theatre/core' import {val} from '@theatre/core' import {getProject} from '@theatre/core' import type {Pointer} from '@theatre/dataverse' import {isPointer} from '@theatre/dataverse' import type {IStudio} from '@theatre/studio' import studio from '@theatre/studio' import isEqual from 'lodash-es/isEqual' import {useEffect, useMemo, useState, useRef} from 'react' type KeysMatching = { [K in keyof T]-?: T[K] extends V ? K : never }[keyof T] type OmitMatching = Omit> // Because treeshaking studio relies on static checks like the following, we can't make including studio configurable at runtime. // What we can do, if there arises a need to use studio in production with theatric, is to let users provide their own studio instance. // That way we can treeshake our own, and the user can give us theirs, if they want to. if (process.env.NODE_ENV === 'development') { studio.initialize() } // Just to be able to treeshake studio out of the bundle const maybeTransaction = process.env.NODE_ENV === 'development' ? studio.transaction.bind(studio) : () => {} let _state: IProjectConfig['state'] | undefined = undefined export function initialize(state: IProjectConfig['state']) { if (_state !== undefined) { console.warn( 'Theatric has already been initialized, either through another initialize call, or by calling useControls() before calling initialize().', ) return } _state = state } const allProps: Record = {} const allActions: Record = {} type Button = { type: 'button' onClick: () => void } type Buttons = { [key: string]: Button } type ControlsAndButtons = { [key: string]: {type: 'button'} | UnknownShorthandCompoundProps[string] } /** * The type of the `$set()` function returned by `useControls()`. */ type Setter = ( pointer: (p: ISheetObject['props']) => Pointer, value: S, ) => void /** * The type of the `$get()` function returned by `useControls()`. */ type Getter = ( pointer: (p: ISheetObject['props']) => Pointer, ) => S export function useControls( config: Config, options: {panel?: string; folder?: string} = {}, ): ISheetObject>['value'] & { $set: Setter> $get: Getter> } { // initialize state to null, if it hasn't been initialized yet if (_state === undefined) { _state = null } /* * This is a performance hack just to avoid a bunch of unnecessary calculations and effect runs whenever the hook is called, * since the config object is very likely not memoized by the user. * Since the config object can include functions, we can't rely for correctness on just deep comparing the config object, * we also have to perform a deep comparison on the theatre object values in onValuesChange before calling setState in order * to truly make sure we avoid infinite loops in this case, since then the config object will always be reported to be different by isEqual. * * Note: normally object.onValuesChange wouldn't be called twice with the same values, but when the object is reconfigured (which it is), * this doesn't seem to be the case. * * Also note: normally it'd be illegal to set refs during render (since renders might not be committed), but it is fine here * because we are only using it for memoization, _config is never going to be stale. */ const configRef = useRef(config) const _config = useMemo(() => { if (isEqual(config, configRef.current)) { return configRef.current } else { configRef.current = config return config } }, [config]) const {folder} = options const controlsWithoutButtons = useMemo( () => Object.fromEntries( Object.entries(_config).filter( ([key, value]) => (value as any).type !== 'button', ), ) as UnknownShorthandCompoundProps, [_config], ) const buttons = useMemo( () => Object.fromEntries( Object.entries(_config).filter( ([key, value]) => (value as any).type === 'button', ), ) as unknown as Buttons, [_config], ) const props = useMemo( () => folder ? {[folder]: controlsWithoutButtons} : controlsWithoutButtons, [folder, controlsWithoutButtons], ) const actions = useMemo( () => Object.fromEntries( Object.entries(buttons).map(([key, value]) => [ `${folder ? `${folder}: ` : ''}${key}`, (object: ISheetObject, studio: IStudio) => { value .onClick // (path, value) => { // // this is not ideal because it will create a separate undo level for each set call, // // but this is the only thing that theatre's public API allows us to do. // // Wrapping the whole thing in a transaction wouldn't work either because side effects // // would be run twice. // maybeTransaction((api) => { // api.set( // get(folder ? object.props[folder] : object.props, path), // value, // ) // }) // }, // (path) => get(folder ? object.value[folder] : object.value, path), () }, ]), ), [buttons, folder], ) const sheet = useMemo( () => getProject('Theatric', {state: _state}).sheet('Panels'), [], ) const panel = options.panel ?? 'Default panel' const allPanelProps = allProps[panel] ?? (allProps[panel] = []) const allPanelActions = allActions[panel] ?? (allActions[panel] = []) // have to do this to make sure the values are immediately available const object = useMemo( () => sheet.object(panel, Object.assign({}, ...allProps[panel], props), { reconfigure: true, actions: Object.assign({}, ...allActions[panel], actions), }), [panel, props, actions], ) useEffect(() => { allPanelProps.push(props) allPanelActions.push(actions) // cleanup runs after render, so we have to reconfigure with the new props here too, doing it during render just makes sure that // the very first values returned are not undefined sheet.object(panel, Object.assign({}, ...allPanelProps), { reconfigure: true, actions: Object.assign({}, ...allPanelActions), }) return () => { allPanelProps.splice(allPanelProps.indexOf(props), 1) allActions[panel].splice(allPanelActions.indexOf(actions), 1) sheet.object(panel, Object.assign({}, ...allPanelProps), { reconfigure: true, actions: Object.assign({}, ...allPanelActions), }) } }, [props, actions, allPanelActions, allPanelProps, sheet, panel]) const [values, setValues] = useState( (folder ? object.value[folder] : object.value) as ISheetObject< OmitMatching >['value'], ) const valuesRef = useRef(object.value) useEffect(() => { const unsub = object.onValuesChange((newValues) => { if (folder) newValues = newValues[folder] // Normally object.onValuesChange wouldn't be called twice with the same values, but when the object is reconfigured (like we do above), // this doesn't seem to be the case, so we need to explicitly do this here to avoid infinite loops. if (isEqual(newValues, valuesRef.current)) return valuesRef.current = newValues setValues(newValues as any) }) return unsub }, [object]) const $setAndGet = useMemo(() => { const rootPointer = folder ? (object as ISheetObject).props[folder] : object.props const $set: Setter> = ( getPointer, value, ) => { if (typeof getPointer !== 'function') { throw new Error( `The first argument to $set must be a function that returns a pointer. Instead, it was ${typeof getPointer}`, ) } const pointer = getPointer(rootPointer as any) if (!isPointer(pointer)) { throw new Error( `The function passed to $set must return a pointer. Instead, it returned ${pointer}`, ) } // this is not ideal because it will create a separate undo level for each set call, // but this is the only thing that theatre's public API allows us to do. // Wrapping the whole thing in a transaction wouldn't work either because side effects // would be run twice. maybeTransaction((api) => { api.set(pointer, value) }) } const $get: Getter> = ( getPointer, ) => { if (typeof getPointer !== 'function') { throw new Error( `The first argument to $get must be a function that returns a pointer. Instead, it was ${typeof getPointer}`, ) } const pointer = getPointer(rootPointer as any) if (!isPointer(pointer)) { throw new Error( `The function passed to $get must return a pointer. Instead, it returned ${pointer}`, ) } return val(pointer) } return {$set, $get} }, [folder, object]) return {...values, ...$setAndGet} } export {types} from '@theatre/core' export const button = (onClick: Button['onClick']) => { return { type: 'button' as const, onClick, } }