import {Browser, chromium, ConsoleMessage, devices, Page} from 'playwright' import {ProcessPromise} from '@cspotcode/zx' export function testServerAndPage({ startServerOnPort, waitTilServerIsReady, }: { startServerOnPort: (port: number) => ProcessPromise waitTilServerIsReady: ( process: ProcessPromise, port: number, ) => Promise<{url: string}> }) { let browser: Browser, page: Page beforeAll(async () => { browser = await chromium.launch() }) afterAll(async () => { await browser.close() }) beforeEach(async () => { page = await browser.newPage() }) afterEach(async () => { await page.close() }) test('The server runs, and the r3f setup works', async () => { // run the production server but don't wait for it to finish // just a random port I'm hoping is free everywhere. const port = await findOpenPort() let process: ProcessPromise | undefined try { process = startServerOnPort(port) } catch (err) { throw new Error(`Failed to start server: ${err}`) } try { const {url} = await waitTilServerIsReady(process, port) await testTheatreOnPage(page, {url}) } finally { // kill the server await process.kill('SIGTERM') } try { await process } catch (e) { if (e.signal !== 'SIGTERM') { console.log('process exited with error', e) // if it exited for any reason other than us killing it, re-throw the error throw e } // otherwise, process exited because we killed it, which is what we wanted } }) } async function testTheatreOnPage(page: Page, {url}: {url: string}) { const d = defer() const processConsoleEvents = (msg: ConsoleMessage) => { const text = msg.text() if (text.startsWith('Test passed: light2.intensity')) { d.resolve('Passed') } else if (text.startsWith('Test failed: light2.intensity')) { d.reject(text) } } page.on('console', processConsoleEvents) try { await page.goto(url, { waitUntil: 'domcontentloaded', timeout: 3000, }) // give the console listener 3 seconds to resolve, otherwise fail the test await Promise.race([ d.promise, new Promise((_, reject) => setTimeout(() => reject('Timed out'), 30000)), ]) } finally { page.off('console', processConsoleEvents) } } export function findOpenPort(): Promise { return new Promise((resolve, reject) => { const server = require('net').createServer() server.unref() server.on('error', reject) server.listen(0, () => { const {port} = server.address() as {port: number} server.close(() => { resolve(port) }) }) }) } interface Deferred { resolve: (d: PromiseType) => void reject: (d: unknown) => void promise: Promise status: 'pending' | 'resolved' | 'rejected' } /** * A simple imperative API for resolving/rejecting a promise. * * Example: * ```ts * function doSomethingAsync() { * const deferred = defer() * * setTimeout(() => { * if (Math.random() > 0.5) { * deferred.resolve('success') * } else { * deferred.reject('Something went wrong') * } * }, 1000) * * // we're just returning the promise, so that the caller cannot resolve/reject it * return deferred.promise * } * * ``` */ export function defer(): Deferred { let resolve: (d: PromiseType) => void let reject: (d: unknown) => void const promise = new Promise((rs, rj) => { resolve = (v) => { rs(v) deferred.status = 'resolved' } reject = (v) => { rj(v) deferred.status = 'rejected' } }) const deferred: Deferred = { resolve: resolve!, reject: reject!, promise, status: 'pending', } return deferred }