import {getProject} from '@theatre/core'
import * as THREE from 'three'
import React, {useState, useEffect, useRef} from 'react'
import {useFrame, Canvas} from '@react-three/fiber'
import {Shadow, softShadows} from '@react-three/drei'
import studio from '@theatre/studio'
import {editable as e, SheetProvider} from '@theatre/r3f'
import extension from '@theatre/r3f/dist/extension'
if (process.env.NODE_ENV === 'development') {
studio.extend(extension)
studio.initialize()
}
// Soft shadows are expensive, comment and refresh when it's too slow
softShadows()
// credit: https://codesandbox.io/s/camera-pan-nsb7f
function Button() {
const vec = new THREE.Vector3()
const light = useRef(undefined)
const [active, setActive] = useState(false)
const [zoom, set] = useState(true)
useEffect(
() => void (document.body.style.cursor = active ? 'pointer' : 'auto'),
[active],
)
useFrame((state) => {
const step = 0.1
const camera = state.camera
camera.fov = THREE.MathUtils.lerp(camera.fov, zoom ? 10 : 42, step)
camera.position.lerp(
vec.set(zoom ? 25 : 10, zoom ? 1 : 5, zoom ? 0 : 10),
step,
)
state.camera.lookAt(0, 0, 0)
state.camera.updateProjectionMatrix()
light.current.position.lerp(
vec.set(zoom ? 4 : 0, zoom ? 3 : 8, zoom ? 3 : 5),
step,
)
})
return (