import {editable as e, bindToCanvas} from '@theatre/plugin-r3f'
import {OrbitControls, Stars} from '@react-three/drei'
import {getProject} from '@theatre/core'
import React, {Suspense} from 'react'
import {Canvas} from '@react-three/fiber'
import {useGLTF} from '@react-three/drei'
import sceneGLB from './scene.glb'

document.body.style.backgroundColor = '#171717'

/*
Auto-generated by: https://github.com/pmndrs/gltfjsx
author: overlaps (https://sketchfab.com/overlaps)
license: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
source: https://sketchfab.com/models/91964c1ce1a34c3985b6257441efa500
title: Space exploration [WLP series #8]
*/
function Model({url}: {url: string}) {
  const {nodes} = useGLTF(url) as any

  return (
    <group rotation={[-Math.PI / 2, 0, 0]} position={[0, -7, 0]} scale={7}>
      <group rotation={[Math.PI / 13.5, -Math.PI / 5.8, Math.PI / 5.6]}>
        <e.mesh
          uniqueName="Thingy"
          receiveShadow
          castShadow
          geometry={nodes.planet001.geometry}
          material={nodes.planet001.material}
        />
        <e.mesh
          uniqueName="Debris 2"
          receiveShadow
          castShadow
          geometry={nodes.planet002.geometry}
          material={nodes.planet002.material}
        />
        <e.mesh
          uniqueName="Debris 1"
          geometry={nodes.planet003.geometry}
          material={nodes.planet003.material}
        />
      </group>
    </group>
  )
}

function App() {
  return (
    <div>
      <Canvas
        dpr={[1.5, 2]}
        linear
        shadows
        onCreated={bindToCanvas({
          sheet: getProject('Example project').sheet('R3F-Canvas'),
        })}
      >
        <fog attach="fog" args={['#272730', 16, 30]} />
        <ambientLight intensity={0.75} />
        <e.perspectiveCamera
          uniqueName="Camera"
          makeDefault
          position={[0, 0, 16]}
          fov={75}
        >
          <e.pointLight
            uniqueName="Light 1"
            intensity={1}
            position={[-10, -25, -10]}
          />
          <e.spotLight
            uniqueName="Light 2"
            castShadow
            intensity={2.25}
            angle={0.2}
            penumbra={1}
            position={[-25, 20, -15]}
            shadow-mapSize={[1024, 1024]}
            shadow-bias={-0.0001}
          />
        </e.perspectiveCamera>
        <Suspense fallback={null}>
          <Model url={sceneGLB} />
        </Suspense>
        <OrbitControls
          enablePan={false}
          enableZoom={true}
          maxPolarAngle={Math.PI / 2}
          minPolarAngle={Math.PI / 2}
        />
        <Stars radius={500} depth={50} count={1000} factor={10} />
      </Canvas>
    </div>
  )
}

export default App
