246e75ccb5
Co-authored-by: Aria Minaei <aria.minaei@gmail.com>
292 lines
9.6 KiB
TypeScript
292 lines
9.6 KiB
TypeScript
import type {
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IProjectConfig,
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ISheetObject,
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SheetObjectActionsConfig,
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UnknownShorthandCompoundProps,
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} from '@theatre/core'
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import {val} from '@theatre/core'
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import {getProject} from '@theatre/core'
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import type {Pointer} from '@theatre/dataverse'
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import {isPointer} from '@theatre/dataverse'
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import type {IStudio} from '@theatre/studio'
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import studio from '@theatre/studio'
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import isEqual from 'lodash-es/isEqual'
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import {useEffect, useMemo, useState, useRef} from 'react'
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type KeysMatching<T extends object, V> = {
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[K in keyof T]-?: T[K] extends V ? K : never
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}[keyof T]
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type OmitMatching<T extends object, V> = Omit<T, KeysMatching<T, V>>
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// Because treeshaking studio relies on static checks like the following, we can't make including studio configurable at runtime.
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// What we can do, if there arises a need to use studio in production with theatric, is to let users provide their own studio instance.
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// That way we can treeshake our own, and the user can give us theirs, if they want to.
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if (process.env.NODE_ENV === 'development') {
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studio.initialize()
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}
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// Just to be able to treeshake studio out of the bundle
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const maybeTransaction =
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process.env.NODE_ENV === 'development'
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? studio.transaction.bind(studio)
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: () => {}
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let _state: IProjectConfig['state'] | undefined = undefined
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export function initialize(state: IProjectConfig['state']) {
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if (_state !== undefined) {
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console.warn(
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'Theatric has already been initialized, either through another initialize call, or by calling useControls() before calling initialize().',
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)
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return
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}
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_state = state
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}
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const allProps: Record<string, UnknownShorthandCompoundProps[]> = {}
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const allActions: Record<string, SheetObjectActionsConfig[]> = {}
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type Button = {
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type: 'button'
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onClick: () => void
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}
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type Buttons = {
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[key: string]: Button
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}
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type ControlsAndButtons = {
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[key: string]: {type: 'button'} | UnknownShorthandCompoundProps[string]
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}
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/**
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* The type of the `$set()` function returned by `useControls()`.
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*/
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type Setter<Config extends UnknownShorthandCompoundProps> = <S>(
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pointer: (p: ISheetObject<Config>['props']) => Pointer<S>,
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value: S,
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) => void
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/**
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* The type of the `$get()` function returned by `useControls()`.
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*/
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type Getter<Config extends UnknownShorthandCompoundProps> = <S>(
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pointer: (p: ISheetObject<Config>['props']) => Pointer<S>,
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) => S
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export function useControls<Config extends ControlsAndButtons>(
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config: Config,
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options: {panel?: string; folder?: string} = {},
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): ISheetObject<OmitMatching<Config, {type: 'button'}>>['value'] & {
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$set: Setter<OmitMatching<Config, {type: 'button'}>>
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$get: Getter<OmitMatching<Config, {type: 'button'}>>
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} {
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// initialize state to null, if it hasn't been initialized yet
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if (_state === undefined) {
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_state = null
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}
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/*
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* This is a performance hack just to avoid a bunch of unnecessary calculations and effect runs whenever the hook is called,
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* since the config object is very likely not memoized by the user.
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* Since the config object can include functions, we can't rely for correctness on just deep comparing the config object,
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* we also have to perform a deep comparison on the theatre object values in onValuesChange before calling setState in order
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* to truly make sure we avoid infinite loops in this case, since then the config object will always be reported to be different by isEqual.
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*
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* Note: normally object.onValuesChange wouldn't be called twice with the same values, but when the object is reconfigured (which it is),
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* this doesn't seem to be the case.
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*
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* Also note: normally it'd be illegal to set refs during render (since renders might not be committed), but it is fine here
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* because we are only using it for memoization, _config is never going to be stale.
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*/
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const configRef = useRef(config)
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const _config = useMemo(() => {
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if (isEqual(config, configRef.current)) {
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return configRef.current
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} else {
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configRef.current = config
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return config
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}
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}, [config])
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const {folder} = options
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const controlsWithoutButtons = useMemo(
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() =>
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Object.fromEntries(
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Object.entries(_config).filter(
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([key, value]) => (value as any).type !== 'button',
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),
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) as UnknownShorthandCompoundProps,
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[_config],
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)
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const buttons = useMemo(
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() =>
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Object.fromEntries(
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Object.entries(_config).filter(
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([key, value]) => (value as any).type === 'button',
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),
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) as unknown as Buttons,
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[_config],
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)
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const props = useMemo(
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() =>
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folder ? {[folder]: controlsWithoutButtons} : controlsWithoutButtons,
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[folder, controlsWithoutButtons],
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)
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const actions = useMemo(
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() =>
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Object.fromEntries(
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Object.entries(buttons).map(([key, value]) => [
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`${folder ? `${folder}: ` : ''}${key}`,
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(object: ISheetObject, studio: IStudio) => {
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value
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.onClick
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// (path, value) => {
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// // this is not ideal because it will create a separate undo level for each set call,
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// // but this is the only thing that theatre's public API allows us to do.
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// // Wrapping the whole thing in a transaction wouldn't work either because side effects
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// // would be run twice.
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// maybeTransaction((api) => {
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// api.set(
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// get(folder ? object.props[folder] : object.props, path),
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// value,
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// )
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// })
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// },
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// (path) => get(folder ? object.value[folder] : object.value, path),
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()
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},
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]),
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),
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[buttons, folder],
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)
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const sheet = useMemo(
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() => getProject('Theatric', {state: _state}).sheet('Panels'),
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[],
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)
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const panel = options.panel ?? 'Default panel'
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const allPanelProps = allProps[panel] ?? (allProps[panel] = [])
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const allPanelActions = allActions[panel] ?? (allActions[panel] = [])
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// have to do this to make sure the values are immediately available
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const object = useMemo(
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() =>
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sheet.object(panel, Object.assign({}, ...allProps[panel], props), {
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reconfigure: true,
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actions: Object.assign({}, ...allActions[panel], actions),
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}),
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[panel, props, actions],
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)
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useEffect(() => {
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allPanelProps.push(props)
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allPanelActions.push(actions)
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// cleanup runs after render, so we have to reconfigure with the new props here too, doing it during render just makes sure that
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// the very first values returned are not undefined
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sheet.object(panel, Object.assign({}, ...allPanelProps), {
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reconfigure: true,
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actions: Object.assign({}, ...allPanelActions),
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})
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return () => {
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allPanelProps.splice(allPanelProps.indexOf(props), 1)
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allActions[panel].splice(allPanelActions.indexOf(actions), 1)
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sheet.object(panel, Object.assign({}, ...allPanelProps), {
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reconfigure: true,
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actions: Object.assign({}, ...allPanelActions),
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})
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}
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}, [props, actions, allPanelActions, allPanelProps, sheet, panel])
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const [values, setValues] = useState(
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(folder ? object.value[folder] : object.value) as ISheetObject<
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OmitMatching<Config, {type: 'button'}>
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>['value'],
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)
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const valuesRef = useRef(object.value)
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useEffect(() => {
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const unsub = object.onValuesChange((newValues) => {
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if (folder) newValues = newValues[folder]
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// Normally object.onValuesChange wouldn't be called twice with the same values, but when the object is reconfigured (like we do above),
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// this doesn't seem to be the case, so we need to explicitly do this here to avoid infinite loops.
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if (isEqual(newValues, valuesRef.current)) return
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valuesRef.current = newValues
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setValues(newValues as any)
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})
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return unsub
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}, [object])
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const $setAndGet = useMemo(() => {
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const rootPointer = folder
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? (object as ISheetObject).props[folder]
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: object.props
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const $set: Setter<OmitMatching<Config, {type: 'button'}>> = (
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getPointer,
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value,
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) => {
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if (typeof getPointer !== 'function') {
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throw new Error(
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`The first argument to $set must be a function that returns a pointer. Instead, it was ${typeof getPointer}`,
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)
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}
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const pointer = getPointer(rootPointer as any)
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if (!isPointer(pointer)) {
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throw new Error(
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`The function passed to $set must return a pointer. Instead, it returned ${pointer}`,
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)
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}
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// this is not ideal because it will create a separate undo level for each set call,
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// but this is the only thing that theatre's public API allows us to do.
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// Wrapping the whole thing in a transaction wouldn't work either because side effects
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// would be run twice.
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maybeTransaction((api) => {
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api.set(pointer, value)
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})
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}
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const $get: Getter<OmitMatching<Config, {type: 'button'}>> = (
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getPointer,
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) => {
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if (typeof getPointer !== 'function') {
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throw new Error(
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`The first argument to $get must be a function that returns a pointer. Instead, it was ${typeof getPointer}`,
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)
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}
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const pointer = getPointer(rootPointer as any)
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if (!isPointer(pointer)) {
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throw new Error(
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`The function passed to $get must return a pointer. Instead, it returned ${pointer}`,
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)
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}
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return val(pointer)
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}
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return {$set, $get}
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}, [folder, object])
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return {...values, ...$setAndGet}
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}
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export {types} from '@theatre/core'
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export const button = (onClick: Button['onClick']) => {
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return {
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type: 'button' as const,
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onClick,
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}
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}
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