theatre/examples/r3f-cra/src/App.js
Andrew Prifer 39da042edc
Fix various issues with the build system (#129)
* Fix react-icons breaking in CRA 5 for some reason

* Replace fuzzysort with fuzzy so we don't break Webpack

Webpack messes up esbuild’s internal modules if the inlined module is an AMD module. Check any new dep you add if it is an AMD module.

* Inline dataverse deps.

Mainly because the CJS build consuming the ESM lodash-es broke some bundlers.

* react-icons fix nr 2

* Stop eslint breaking in CRA 5

* Update r3f-cra example to CRA 5 and fix double-bundling react & co

* Fix r3f tree-shaking and switch to ESM only output

* Make r3f example shake studio and its extension in prod

* Examples have separate and wildly differing build setups so remove them from the pre-commit hook linting

* Update out-of-date yarn.lock
2022-04-21 22:03:51 +02:00

150 lines
3.8 KiB
JavaScript

import {getProject} from '@theatre/core'
import * as THREE from 'three'
import {useState, useEffect, useRef} from 'react'
import {useFrame, Canvas} from '@react-three/fiber'
import {Shadow, softShadows} from '@react-three/drei'
import React from 'react'
import studio from '@theatre/studio'
import {editable as e, SheetProvider, extension} from '@theatre/r3f'
if (process.env.NODE_ENV === 'development') {
studio.extend(extension)
studio.initialize()
}
// Soft shadows are expensive, comment and refresh when it's too slow
softShadows()
// credit: https://codesandbox.io/s/camera-pan-nsb7f
function Button() {
const vec = new THREE.Vector3()
const light = useRef(undefined)
const [active, setActive] = useState(false)
const [zoom, set] = useState(true)
useEffect(
() => void (document.body.style.cursor = active ? 'pointer' : 'auto'),
[active],
)
useFrame((state) => {
const step = 0.1
const camera = state.camera
camera.fov = THREE.MathUtils.lerp(camera.fov, zoom ? 10 : 42, step)
camera.position.lerp(
vec.set(zoom ? 25 : 10, zoom ? 1 : 5, zoom ? 0 : 10),
step,
)
state.camera.lookAt(0, 0, 0)
state.camera.updateProjectionMatrix()
light.current.position.lerp(
vec.set(zoom ? 4 : 0, zoom ? 3 : 8, zoom ? 3 : 5),
step,
)
})
return (
<e.mesh
receiveShadow
castShadow
onClick={() => set(!zoom)}
onPointerOver={() => setActive(true)}
onPointerOut={() => setActive(false)}
uniqueName="The Button"
>
<sphereBufferGeometry args={[0.75, 64, 64]} />
<meshPhysicalMaterial
color={active ? 'purple' : '#e7b056'}
clearcoat={1}
clearcoatRoughness={0}
/>
<Shadow
position-y={-0.79}
rotation-x={-Math.PI / 2}
opacity={0.6}
scale={[0.8, 0.8, 1]}
/>
<directionalLight
ref={light}
castShadow
intensity={1.5}
shadow-camera-far={70}
/>
</e.mesh>
)
}
function Plane({color, uniqueName, ...props}) {
return (
<e.mesh receiveShadow castShadow {...props} uniqueName={uniqueName}>
<boxBufferGeometry />
<meshStandardMaterial color={color} />
</e.mesh>
)
}
function App() {
return (
<div>
<Canvas
// @ts-ignore
shadowMap
>
<SheetProvider
getSheet={() => getProject('Playground - R3F').sheet('R3F-Canvas')}
>
{/* @ts-ignore */}
<e.perspectiveCamera makeDefault uniqueName="Camera" />
<ambientLight intensity={0.4} />
<e.pointLight
position={[-10, -10, 5]}
intensity={2}
color="#ff20f0"
uniqueName="Light 1"
/>
<e.pointLight
position={[0, 0.5, -1]}
distance={1}
intensity={2}
color="#e4be00"
uniqueName="Light 2"
/>
<group position={[0, -0.9, -3]}>
<Plane
color="hotpink"
rotation-x={-Math.PI / 2}
position-z={2}
scale={[4, 20, 0.2]}
uniqueName="plane1"
/>
<Plane
color="#e4be00"
rotation-x={-Math.PI / 2}
position-y={1}
scale={[4.2, 0.2, 4]}
uniqueName="plane2"
/>
<Plane
color="#736fbd"
rotation-x={-Math.PI / 2}
position={[-1.7, 1, 3.5]}
scale={[0.5, 4, 4]}
uniqueName="plane3"
/>
<Plane
color="white"
rotation-x={-Math.PI / 2}
position={[0, 4.5, 3]}
scale={[2, 0.03, 4]}
uniqueName="plane4"
/>
</group>
<Button />
</SheetProvider>
</Canvas>
</div>
)
}
export default App