117 lines
3.2 KiB
TypeScript
117 lines
3.2 KiB
TypeScript
import {
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editable as e,
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RefreshSnapshot,
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SheetProvider,
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PerspectiveCamera,
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} from '@theatre/r3f'
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import {Stars} from '@react-three/drei'
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import {getProject} from '@theatre/core'
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import React, {Suspense, useRef, useState} from 'react'
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import {Canvas} from '@react-three/fiber'
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import {useGLTF} from '@react-three/drei'
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import sceneGLB from './scene.glb'
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import type {Mesh} from 'three'
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document.body.style.backgroundColor = '#171717'
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function Model({url}: {url: string}) {
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const {nodes} = useGLTF(url) as any
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return (
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<group rotation={[-Math.PI / 2, 0, 0]} position={[0, -7, 0]} scale={7}>
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<group rotation={[Math.PI / 13.5, -Math.PI / 5.8, Math.PI / 5.6]}>
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<e.mesh
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theatreKey="Example Namespace / Thingy"
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receiveShadow
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castShadow
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geometry={nodes.planet001.geometry}
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material={nodes.planet001.material}
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/>
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<e.mesh
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theatreKey="Example Namespace / Debris 2"
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receiveShadow
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castShadow
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geometry={nodes.planet002.geometry}
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material={nodes.planet002.material}
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/>
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<e.mesh
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theatreKey="Debris 1"
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geometry={nodes.planet003.geometry}
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material={nodes.planet003.material}
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/>
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</group>
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</group>
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)
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}
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function App() {
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const bgs = ['#272730', '#b7c5d1']
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const [bgIndex, setBgIndex] = useState(0)
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const bg = bgs[bgIndex]
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const cameraTargetRef = useRef<Mesh>(null!)
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return (
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<div
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onClick={() => {
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// return setBgIndex((bgIndex) => (bgIndex + 1) % bgs.length)
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}}
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style={{
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height: '100vh',
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}}
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>
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<Canvas
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dpr={[1.5, 2]}
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linear
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shadows
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gl={{preserveDrawingBuffer: true}}
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frameloop="demand"
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>
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<SheetProvider sheet={getProject('Space').sheet('Scene')}>
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<fog attach="fog" args={[bg, 16, 30]} />
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<color attach="background" args={[bg]} />
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<ambientLight intensity={0.75} />
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<PerspectiveCamera
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theatreKey="Camera / Camera"
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makeDefault
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position={[0, 0, 16]}
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fov={75}
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lookAt={cameraTargetRef}
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>
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<e.pointLight
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theatreKey="Light 1"
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intensity={1}
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position={[-10, -25, -10]}
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/>
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<e.spotLight
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theatreKey="Light 2"
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castShadow
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intensity={2.25}
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angle={0.2}
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penumbra={1}
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position={[-25, 20, -15]}
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shadow-mapSize={[1024, 1024]}
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shadow-bias={-0.0001}
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/>
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<e.directionalLight theatreKey="Light 3" />
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</PerspectiveCamera>
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<e.mesh
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ref={cameraTargetRef}
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theatreKey="Camera / Target"
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position={[0, 0, 0]}
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visible="editor"
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>
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<boxBufferGeometry attach="geometry" />
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<meshPhongMaterial attach="material" color="red" />
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</e.mesh>
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<Suspense fallback={null}>
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<RefreshSnapshot />
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<Model url={sceneGLB} />
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</Suspense>
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<Stars radius={500} depth={50} count={1000} factor={10} />
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</SheetProvider>
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</Canvas>
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</div>
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)
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}
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export default App
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