theatre/packages/playground/src/shared/camera/App.tsx
2022-11-22 14:34:15 +00:00

117 lines
3.2 KiB
TypeScript

import {
editable as e,
RefreshSnapshot,
SheetProvider,
PerspectiveCamera,
} from '@theatre/r3f'
import {Stars} from '@react-three/drei'
import {getProject} from '@theatre/core'
import React, {Suspense, useRef, useState} from 'react'
import {Canvas} from '@react-three/fiber'
import {useGLTF} from '@react-three/drei'
import sceneGLB from './scene.glb'
import type {Mesh} from 'three'
document.body.style.backgroundColor = '#171717'
function Model({url}: {url: string}) {
const {nodes} = useGLTF(url) as any
return (
<group rotation={[-Math.PI / 2, 0, 0]} position={[0, -7, 0]} scale={7}>
<group rotation={[Math.PI / 13.5, -Math.PI / 5.8, Math.PI / 5.6]}>
<e.mesh
theatreKey="Example Namespace / Thingy"
receiveShadow
castShadow
geometry={nodes.planet001.geometry}
material={nodes.planet001.material}
/>
<e.mesh
theatreKey="Example Namespace / Debris 2"
receiveShadow
castShadow
geometry={nodes.planet002.geometry}
material={nodes.planet002.material}
/>
<e.mesh
theatreKey="Debris 1"
geometry={nodes.planet003.geometry}
material={nodes.planet003.material}
/>
</group>
</group>
)
}
function App() {
const bgs = ['#272730', '#b7c5d1']
const [bgIndex, setBgIndex] = useState(0)
const bg = bgs[bgIndex]
const cameraTargetRef = useRef<Mesh>(null!)
return (
<div
onClick={() => {
// return setBgIndex((bgIndex) => (bgIndex + 1) % bgs.length)
}}
style={{
height: '100vh',
}}
>
<Canvas
dpr={[1.5, 2]}
linear
shadows
gl={{preserveDrawingBuffer: true}}
frameloop="demand"
>
<SheetProvider sheet={getProject('Space').sheet('Scene')}>
<fog attach="fog" args={[bg, 16, 30]} />
<color attach="background" args={[bg]} />
<ambientLight intensity={0.75} />
<PerspectiveCamera
theatreKey="Camera / Camera"
makeDefault
position={[0, 0, 16]}
fov={75}
lookAt={cameraTargetRef}
>
<e.pointLight
theatreKey="Light 1"
intensity={1}
position={[-10, -25, -10]}
/>
<e.spotLight
theatreKey="Light 2"
castShadow
intensity={2.25}
angle={0.2}
penumbra={1}
position={[-25, 20, -15]}
shadow-mapSize={[1024, 1024]}
shadow-bias={-0.0001}
/>
<e.directionalLight theatreKey="Light 3" />
</PerspectiveCamera>
<e.mesh
ref={cameraTargetRef}
theatreKey="Camera / Target"
position={[0, 0, 0]}
visible="editor"
>
<boxBufferGeometry attach="geometry" />
<meshPhongMaterial attach="material" color="red" />
</e.mesh>
<Suspense fallback={null}>
<RefreshSnapshot />
<Model url={sceneGLB} />
</Suspense>
<Stars radius={500} depth={50} count={1000} factor={10} />
</SheetProvider>
</Canvas>
</div>
)
}
export default App