theatre/packages/dataverse/src/Ticker.ts
2021-06-18 13:05:06 +02:00

84 lines
2.2 KiB
TypeScript

type ICallback = (t: number) => void
export default class Ticker {
private _scheduledForThisOrNextTick: Set<ICallback>
private _scheduledForNextTick: Set<ICallback>
private _timeAtCurrentTick: number
private _ticking: boolean = false
constructor() {
this._scheduledForThisOrNextTick = new Set()
this._scheduledForNextTick = new Set()
this._timeAtCurrentTick = 0
}
/**
* Registers for fn to be called either on this tick or the next tick.
*
* If registerSideEffect() is called while Ticker.tick() is running, the
* side effect _will_ be called within the running tick. If you don't want this
* behavior, you can use registerSideEffectForNextTick().
*
* Note that fn will be added to a Set(). Which means, if you call registerSideEffect(fn)
* with the same fn twice in a single tick, it'll only run once.
*/
onThisOrNextTick(fn: ICallback) {
this._scheduledForThisOrNextTick.add(fn)
}
/**
* Registers a side effect to be called on the next tick.
*
* @see Ticker:onThisOrNextTick()
*/
onNextTick(fn: ICallback) {
this._scheduledForNextTick.add(fn)
}
offThisOrNextTick(fn: ICallback) {
this._scheduledForThisOrNextTick.delete(fn)
}
offNextTick(fn: ICallback) {
this._scheduledForNextTick.delete(fn)
}
get time() {
if (this._ticking) {
return this._timeAtCurrentTick
} else return performance.now()
}
tick(t: number = performance.now()) {
this._ticking = true
this._timeAtCurrentTick = t
this._scheduledForNextTick.forEach((v) =>
this._scheduledForThisOrNextTick.add(v),
)
this._scheduledForNextTick.clear()
this._tick(0)
this._ticking = false
}
private _tick(iterationNumber: number): void {
const time = this.time
if (iterationNumber > 10) {
console.warn('_tick() recursing for 10 times')
}
if (iterationNumber > 100) {
throw new Error(`Maximum recursion limit for _tick()`)
}
const oldSet = this._scheduledForThisOrNextTick
this._scheduledForThisOrNextTick = new Set()
oldSet.forEach((fn) => {
fn(time)
})
if (this._scheduledForThisOrNextTick.size > 0) {
return this._tick(iterationNumber + 1)
}
}
}