theatre/packages/r3f/src/components/SnapshotEditor.tsx

224 lines
6.2 KiB
TypeScript

import {useCallback, useEffect, useLayoutEffect, useMemo, useState} from 'react'
import React from 'react'
import {Canvas, useThree} from '@react-three/fiber'
import type {BaseSheetObjectType} from '../store'
import {allRegisteredObjects, useEditorStore} from '../store'
import shallow from 'zustand/shallow'
import root from 'react-shadow/styled-components'
import ProxyManager from './ProxyManager'
import studio from '@theatre/studio'
import {useVal} from '@theatre/react'
import styled, {createGlobalStyle, StyleSheetManager} from 'styled-components'
import type {ISheet} from '@theatre/core'
import useSnapshotEditorCamera from './useSnapshotEditorCamera'
import {getEditorSheet, getEditorSheetObject} from './editorStuff'
import type {$IntentionalAny} from '@theatre/shared/utils/types'
import {InfiniteGridHelper} from '../InfiniteGridHelper'
import {DragDetectorProvider} from './DragDetector'
import TooltipPortalProvider from './TooltipPortalProvider'
import ReferenceWindow from './ReferenceWindow/ReferenceWindow'
const GlobalStyle = createGlobalStyle`
:host {
contain: strict;
all: initial;
color: white;
font: 11px -apple-system, BlinkMacSystemFont, Segoe WPC, Segoe Editor,
HelveticaNeue-Light, Ubuntu, Droid Sans, sans-serif;
}
* {
padding: 0;
margin: 0;
font-size: 100%;
font: inherit;
vertical-align: baseline;
list-style: none;
}
`
const EditorScene: React.FC<{snapshotEditorSheet: ISheet; paneId: string}> = ({
snapshotEditorSheet,
paneId,
}) => {
const [gl, scene, camera] = useThree(
(store) => [store.gl, store.scene, store.camera] as const,
shallow,
)
const [editorCamera, orbitControlsRef] = useSnapshotEditorCamera(
snapshotEditorSheet,
paneId,
)
const editorObject = getEditorSheetObject()
const viewportLighting =
useVal(editorObject?.props.viewport.lighting) ?? 'physical'
useEffect(() => {
if (gl && scene && camera) {
gl.physicallyCorrectLights = viewportLighting === 'physical'
gl.compile(scene, camera)
}
}, [gl, viewportLighting, scene, camera])
const helpersRoot = useEditorStore((state) => state.helpersRoot, shallow)
const showGrid = useVal(editorObject?.props.viewport.showGrid) ?? true
const showAxes = useVal(editorObject?.props.viewport.showAxes) ?? true
const grid = useMemo(() => new InfiniteGridHelper(), [])
return (
<DragDetectorProvider>
{showGrid && <primitive object={grid} />}
{showAxes && <axesHelper args={[500]} />}
{editorCamera}
<primitive object={helpersRoot}></primitive>
<ProxyManager orbitControlsRef={orbitControlsRef} />
<color attach="background" args={[0.24, 0.24, 0.24]} />
</DragDetectorProvider>
)
}
const Wrapper = styled.div`
tab-size: 4;
line-height: 1.15; /* 1 */
-webkit-text-size-adjust: 100%; /* 2 */
margin: 0;
position: absolute;
top: 0px;
right: 0px;
bottom: 0px;
left: 0px;
overflow: hidden;
`
const CanvasWrapper = styled.div`
display: relative;
z-index: 0;
height: 100%;
overflow: hidden;
`
const Overlay = styled.div`
position: absolute;
inset: 0;
z-index: 2;
pointer-events: none;
`
const Tools = styled.div`
position: absolute;
left: 12px;
top: 12px;
pointer-events: auto;
`
const ReferenceWindowContainer = styled.div`
position: absolute;
right: 12px;
top: 12px;
justify-content: center;
`
const SnapshotEditor: React.FC<{paneId: string}> = (props) => {
const snapshotEditorSheet = getEditorSheet()
const paneId = props.paneId
const editorObject = getEditorSheetObject()
const showReferenceWindow =
useVal(editorObject?.props.viewport.showReferenceWindow) ?? true
const [sceneSnapshot, createSnapshot] = useEditorStore(
(state) => [state.sceneSnapshot, state.createSnapshot],
shallow,
)
const editorOpen = true
useLayoutEffect(() => {
let timeout: NodeJS.Timeout | undefined
if (editorOpen) {
// a hack to make sure all the scene's props are
// applied before we take a snapshot
timeout = setTimeout(createSnapshot, 100)
}
return () => {
if (timeout !== undefined) {
clearTimeout(timeout)
}
}
}, [editorOpen])
const onPointerMissed = useCallback(() => {
// This callback runs when the user clicks in an empty space inside a SnapshotEditor.
// We'll try to set the current selection to the nearest sheet _if_ at least one object
// belonging to R3F was selected previously.
const obj: undefined | BaseSheetObjectType = studio.selection.find(
(sheetOrObject) =>
allRegisteredObjects.has(sheetOrObject as $IntentionalAny),
) as $IntentionalAny
if (obj) {
studio.setSelection([obj.sheet])
}
}, [])
const [toolsContainer, setToolsContainer] = useState<null | HTMLElement>()
useEffect(() => {
if (!toolsContainer) return
return studio.ui.renderToolset('snapshot-editor', toolsContainer)
}, [toolsContainer])
if (!editorObject) return <></>
return (
<root.div style={{overflow: 'hidden'}}>
<StyleSheetManager disableVendorPrefixes>
<>
<GlobalStyle />
<TooltipPortalProvider>
<Wrapper>
<Overlay>
<Tools ref={setToolsContainer} />
{showReferenceWindow && (
<ReferenceWindowContainer>
<ReferenceWindow height={120} />
</ReferenceWindowContainer>
)}
</Overlay>
{sceneSnapshot ? (
<>
<CanvasWrapper>
<Canvas
onCreated={({gl}) => {
gl.setClearColor('white')
}}
shadows
dpr={[1, 2]}
frameloop="demand"
onPointerMissed={onPointerMissed}
>
<EditorScene
snapshotEditorSheet={snapshotEditorSheet}
paneId={paneId}
/>
</Canvas>
</CanvasWrapper>
</>
) : null}
</Wrapper>
</TooltipPortalProvider>
</>
</StyleSheetManager>
</root.div>
)
}
export default SnapshotEditor