variabletime/bin/web/theatre_modules/core-only.min.js.map

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{
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"sourcesContent": ["// Generated by CoffeeScript 1.8.0\n\n/*\n * Source: http://stackoverflow.com/a/11697909/607997\n * http://codepen.io/onedayitwillmake/details/EHDmw\n * by Mario Gonzalez\n */\n\n/*\n * Solver for cubic bezier curve with implicit control points at (0,0) and (1.0, 1.0)\n */\nvar UnitBezier;\n\nmodule.exports = UnitBezier = (function() {\n function UnitBezier(p1x, p1y, p2x, p2y) {\n this.set(p1x, p1y, p2x, p2y);\n }\n\n UnitBezier.prototype.set = function(p1x, p1y, p2x, p2y) {\n this._cx = 3.0 * p1x;\n this._bx = 3.0 * (p2x - p1x) - this._cx;\n this._ax = 1.0 - this._cx - this._bx;\n this._cy = 3.0 * p1y;\n this._by = 3.0 * (p2y - p1y) - this._cy;\n this._ay = 1.0 - this._cy - this._by;\n };\n\n UnitBezier.epsilon = 1e-6;\n\n UnitBezier.prototype._sampleCurveX = function(t) {\n return ((this._ax * t + this._bx) * t + this._cx) * t;\n };\n\n UnitBezier.prototype._sampleCurveY = function(t) {\n return ((this._ay * t + this._by) * t + this._cy) * t;\n };\n\n UnitBezier.prototype._sampleCurveDerivativeX = function(t) {\n return (3.0 * this._ax * t + 2.0 * this._bx) * t + this._cx;\n };\n\n UnitBezier.prototype._solveCurveX = function(x, epsilon) {\n var d2, i, t0, t1, t2, x2;\n t0 = void 0;\n t1 = void 0;\n t2 = void 0;\n x2 = void 0;\n d2 = void 0;\n i = void 0;\n t2 = x;\n i = 0;\n while (i < 8) {\n x2 = this._sampleCurveX(t2) - x;\n if (Math.abs(x2) < epsilon) {\n return t2;\n }\n d2 = this._sampleCurveDerivativeX(t2);\n if (Math.abs(d2) < epsilon) {\n break;\n }\n t2 = t2 - x2 / d2;\n i++;\n }\n t0 = 0.0;\n t1 = 1.0;\n t2 = x;\n if (t2 < t0) {\n return t0;\n }\n if (t2 > t1) {\n return t1;\n }\n while (t0 < t1) {\n x2 = this._sampleCurveX(t2);\n if (Math.abs(x2 - x) < epsilon) {\n return t2;\n }\n if (x > x2) {\n t0 = t2;\n } else {\n t1 = t2;\n }\n t2 = (t1 - t0) * .5 + t0;\n }\n return t2;\n };\n\n UnitBezier.prototype.solve = function(x, epsilon) {\n return this._sampleCurveY(this._solveCurveX(x, epsilon));\n };\n\n UnitBezier.prototype.solveSimple = function(x) {\n return this._sampleCurveY(this._solveCurveX(x, 1e-6));\n };\n\n return UnitBezier;\n\n})();\n", "var cache,\n codes;\n\ncache = [];\ncodes = [];\n\nfunction levenshtein(value, other, insensitive) {\n var length,\n lengthOther,\n code,\n result,\n distance,\n distanceOther,\n index,\n indexOther;\n\n if (value === other) {\n return 0;\n }\n\n length = value.length;\n lengthOther = other.length;\n\n if (length === 0) {\n return lengthOther;\n }\n\n if (lengthOther === 0) {\n return length;\n }\n\n if (insensitive) {\n value = value.toLowerCase();\n other = other.toLowerCase();\n }\n\n index = 0;\n\n while (index < length) {\n codes[index] = value.charCodeAt(index);\n cache[index] = ++index;\n }\n\n indexOther = 0;\n\n while (indexOther < lengthOther) {\n code = other.charCodeAt(indexOther);\n\n result = distance = indexOther++;\n\n index = -1;\n\n while (++index < length) {\n distanceOther = code === codes[index] ? distance : distance + 1;\n\n distance = cache[index];\n\n cache[index] = result = distance > result\n ? distanceOther > result\n ? result + 1\n : distanceOther\n : distanceOther > distance\n ? distance + 1\n : distanceOther;\n }\n }\n\n return result;\n}\n\nmodule.exports = levenshtein;\n", "var levenshtein = require('levenshtein-edit-distance');\r\n\r\nfunction propose() {\r\n var ratio;\r\n var distance;\r\n var proposed;\r\n var threshold;\r\n var ignoreCase;\r\n var max_ratio = 0;\r\n var word = arguments[0];\r\n var dictionary = arguments[1];\
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