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48c64c9326
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naive vFlip
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2023-04-12 15:48:33 +02:00 |
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c69c17899e
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cleanup
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2023-04-12 15:48:16 +02:00 |
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0cf31e51c6
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use shared_ptr for font
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2023-04-12 13:58:17 +02:00 |
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5d3dbc075c
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automatically get correct float size for curve buffer
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2023-04-12 13:57:44 +02:00 |
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ee47b7649a
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slight refactor
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2023-04-12 11:07:19 +02:00 |
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470b831c61
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slight refactor
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2023-04-11 17:45:20 +02:00 |
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e1557285de
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add shaders
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2023-04-11 17:44:46 +02:00 |
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51058def87
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add html template
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2023-04-11 17:43:44 +02:00 |
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2fdec44c3a
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add rudimentary variation animation
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2023-04-04 11:30:54 +02:00 |
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3be6c9ddb5
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add TODO's
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2023-04-04 09:39:54 +02:00 |
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c37729e0ba
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add more fonts
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2023-04-04 09:37:06 +02:00 |
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2d22e8b61d
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naively fixed buffer size (we hope)
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2023-04-03 19:58:14 +02:00 |
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61ae05c003
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the power of two
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2023-04-03 16:07:18 +02:00 |
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5c4627f247
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make GLuint fontShaderProgram global, control point visualisation, etc
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2023-04-03 15:45:29 +02:00 |
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0ef89aac10
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end binding mayhem? do not generate ascii glyphs on start
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2023-04-03 15:44:42 +02:00 |
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eeb211844e
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remove drawing debug sdfatlas
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2023-04-02 17:15:45 +02:00 |
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d894c07d3e
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draw debug sdfatlas
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2023-04-02 16:14:14 +02:00 |
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412c64298d
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verifying glyphs
glyph.start & glyph.count look good, curves look good, incremental debugging :-)
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2023-04-01 19:48:41 +02:00 |
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d8a7bc7a98
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get curves data in shader
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2023-04-01 17:36:00 +02:00 |
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6661f7eb0f
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initital commit
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2023-03-31 16:45:23 +02:00 |
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