ofxMsdfgen/src/Atlas.cpp

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#include "Atlas.h"
#include "BitmapRef.hpp"
#include "GlyphBox.h"
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#include "conversion.h"
#include "edge-coloring.h"
#include "import-font.h"
#include "ofFileUtils.h"
#include "ofTrueTypeFont.h"
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#include <cstdlib>
#include <set>
ofxMsdfgen::Atlas::Atlas(){
}
ofxMsdfgen::Atlas::~Atlas(){
}
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void ofxMsdfgen::Atlas::setup(string _fontPath){
fontPath = _fontPath;
if(generate()){
ofLogNotice("ofxMsdfgen::Atlas::setup()") << "generated Atlas";
}else{
ofLogError("ofxMsdfgen::Atlas::setup()") << "whoops, could not generate Atlas";
}
}
void ofxMsdfgen::Atlas::setup(string _fontPath,
AtlasSettings _settings){
settings = _settings;
setup(_fontPath);
}
bool ofxMsdfgen::Atlas::generate(){
bool success = false;
//{
msdfgen::FreetypeHandle * ft = msdfgen::initializeFreetype();
if(ft){
const char * fontPath_c_str = fontPath.c_str();
msdfgen::FontHandle * font = loadFont(ft, fontPath_c_str);
if(font){
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// Storage for glyph geometry and their coordinates in the atlas
std::vector <msdf_atlas::GlyphGeometry> glyphs;
// FontGeometry is a helper class that loads a set of glyphs from a single font.
// It can also be used to get additional font metrics, kerning information, etc.
msdf_atlas::FontGeometry fontGeometry(&glyphs);
// Load a set of character glyphs:
// The second argument can be ignored unless you mix different font sizes in one atlas.
// In the last argument, you can specify a charset other than ASCII.
// To load specific glyph indices, use loadGlyphs instead.
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if(settings.characters == "charset::ascii"){
fontGeometry.loadCharset(font, 1.0, msdf_atlas::Charset::ASCII);
}else if(settings.characters == ""){
msdfgen::GlyphIndex glyphIndex;
}else{
msdf_atlas::Charset charset;
for(const unsigned char c : settings.characters){
msdf_atlas::unicode_t ut(c);
cout << "add char(" << c << " " << ofToString(ut) << ")" << endl;
charset.add(ut);
cout << "charset.size: " << charset.size() << endl;
}
fontGeometry.loadCharset(font, 1.0, charset);
if(glyphs.size() != settings.characters.length()){
fontGeometry.getGlyphs().empty();
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fontGeometry.loadCharset(font,
1.0, // fontScale
charset, // charset
false, // preprocess geometry
true); // kerning
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}
}
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// Apply MSDF edge coloring. See edge-coloring.h for other coloring strategies.
for(msdf_atlas::GlyphGeometry & glyph : glyphs){
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//FIXME: we do not need to inverse y axis, something else is wrong
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// msdfgen::Shape & shape = const_cast <msdfgen::Shape &>(glyph.getShape());
// shape.inverseYAxis = true;
glyph.edgeColoring(&msdfgen::edgeColoringInkTrap, // strategy
settings.maxCornerAngle, // angleThreshold
0); // seed
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}
// TightAtlasPacker class computes the layout of the atlas.
msdf_atlas::TightAtlasPacker packer;
// Set atlas parameters:
// setDimensions or setDimensionsConstraint to find the best value
packer.setDimensionsConstraint(msdf_atlas::TightAtlasPacker::DimensionsConstraint::SQUARE);
// setScale for a fixed size or setMinimumScale to use the largest that fits
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//packer.setMinimumScale(settings.minimumScale);
packer.setScale(settings.scale);
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// setPixelRange or setUnitRange
packer.setPixelRange(settings.pixelRange);
packer.setMiterLimit(settings.miterLimit);
// Compute atlas layout - pack glyphs
packer.pack(glyphs.data(), glyphs.size());
// Get final atlas dimensions
int width = 0, height = 0;
packer.getDimensions(width, height);
// The ImmediateAtlasGenerator class facilitates the generation of the atlas bitmap.
msdf_atlas::ImmediateAtlasGenerator <
float, // pixel type of buffer for individual glyphs depends on generator function
3, // number of atlas color channels
& msdf_atlas::msdfGenerator, // function to generate bitmaps for individual glyphs
msdf_atlas::BitmapAtlasStorage <float, 3> // class that stores the atlas bitmap
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// For example, a custom atlas storage class that stores it in VRAM can be used.
> generator(width, height);
// GeneratorAttributes can be modified to change the generator's default settings.
msdf_atlas::GeneratorAttributes attributes;
generator.setAttributes(attributes);
generator.setThreadCount(settings.threadCount);
// Generate atlas bitmap
generator.generate(glyphs.data(), glyphs.size());
// The atlas bitmap can now be retrieved via atlasStorage as a BitmapConstRef.
// The glyphs array (or fontGeometry) contains positioning data for typesetting text.
msdfgen::Bitmap <float, 3> bitmap(generator.atlasStorage());
ofxMsdfgen::toOfImage(bitmap, atlasImage);
std::vector <msdf_atlas::GlyphBox> layout = generator.getLayout();
int i = 0;
for(const msdf_atlas::GlyphBox & gb : layout){
msdf_atlas::GlyphGeometry gg = glyphs.data()[i];
i++;
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glyphGeometries.push_back(gg);
}
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// Cleanup
msdfgen::destroyFont(font);
success = true; // FIXME: always turns true, why do we have this
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}
msdfgen::deinitializeFreetype(ft);
}
return success;
}
const ofImage & ofxMsdfgen::Atlas::getAtlasImage(){
return atlasImage;
}
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const vector <ofxMsdfgen::GlyphGeometry> & ofxMsdfgen::Atlas::getGlyphGeometries(){
return glyphGeometries;
}