138 lines
6.3 KiB
C++
138 lines
6.3 KiB
C++
#include "Atlas.h"
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#include "BitmapRef.hpp"
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#include "GlyphBox.h"
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#include "conversion.h"
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#include "edge-coloring.h"
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#include "import-font.h"
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#include "ofFileUtils.h"
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#include "ofTrueTypeFont.h"
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#include <cstdlib>
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#include <set>
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ofxMsdfgen::Atlas::Atlas(){
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}
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ofxMsdfgen::Atlas::~Atlas(){
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}
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void ofxMsdfgen::Atlas::setup(string _fontPath){
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fontPath = _fontPath;
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if(generate()){
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ofLogNotice("ofxMsdfgen::Atlas::setup()") << "generated Atlas";
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}else{
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ofLogError("ofxMsdfgen::Atlas::setup()") << "whoops, could not generate Atlas";
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}
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}
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void ofxMsdfgen::Atlas::setup(string _fontPath,
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AtlasSettings _settings){
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settings = _settings;
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setup(_fontPath);
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}
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bool ofxMsdfgen::Atlas::generate(){
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bool success = false;
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//{
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msdfgen::FreetypeHandle * ft = msdfgen::initializeFreetype();
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if(ft){
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const char * fontPath_c_str = fontPath.c_str();
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msdfgen::FontHandle * font = loadFont(ft, fontPath_c_str);
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if(font){
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// Storage for glyph geometry and their coordinates in the atlas
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std::vector <msdf_atlas::GlyphGeometry> glyphs;
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// FontGeometry is a helper class that loads a set of glyphs from a single font.
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// It can also be used to get additional font metrics, kerning information, etc.
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msdf_atlas::FontGeometry fontGeometry(&glyphs);
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// Load a set of character glyphs:
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// The second argument can be ignored unless you mix different font sizes in one atlas.
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// In the last argument, you can specify a charset other than ASCII.
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// To load specific glyph indices, use loadGlyphs instead.
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if(settings.characters == "charset::ascii"){
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fontGeometry.loadCharset(font, 1.0, msdf_atlas::Charset::ASCII);
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}else if(settings.characters == ""){
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msdfgen::GlyphIndex glyphIndex;
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}else{
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msdf_atlas::Charset charset;
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for(const unsigned char c : settings.characters){
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msdf_atlas::unicode_t ut(c);
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cout << "add char(" << c << " " << ofToString(ut) << ")" << endl;
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charset.add(ut);
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cout << "charset.size: " << charset.size() << endl;
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}
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fontGeometry.loadCharset(font, 1.0, charset);
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if(glyphs.size() != settings.characters.length()){
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fontGeometry.getGlyphs().empty();
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fontGeometry.loadCharset(font,
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1.0, // fontScale
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charset, // charset
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false, // preprocess geometry
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true); // kerning
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}
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}
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// Apply MSDF edge coloring. See edge-coloring.h for other coloring strategies.
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for(msdf_atlas::GlyphGeometry & glyph : glyphs){
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//FIXME: we do not need to inverse y axis, something else is wrong
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// msdfgen::Shape & shape = const_cast <msdfgen::Shape &>(glyph.getShape());
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// shape.inverseYAxis = true;
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glyph.edgeColoring(&msdfgen::edgeColoringInkTrap, // strategy
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settings.maxCornerAngle, // angleThreshold
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0); // seed
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}
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// TightAtlasPacker class computes the layout of the atlas.
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msdf_atlas::TightAtlasPacker packer;
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// Set atlas parameters:
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// setDimensions or setDimensionsConstraint to find the best value
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packer.setDimensionsConstraint(msdf_atlas::TightAtlasPacker::DimensionsConstraint::SQUARE);
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// setScale for a fixed size or setMinimumScale to use the largest that fits
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//packer.setMinimumScale(settings.minimumScale);
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packer.setScale(settings.scale);
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// setPixelRange or setUnitRange
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packer.setPixelRange(settings.pixelRange);
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packer.setMiterLimit(settings.miterLimit);
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// Compute atlas layout - pack glyphs
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packer.pack(glyphs.data(), glyphs.size());
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// Get final atlas dimensions
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int width = 0, height = 0;
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packer.getDimensions(width, height);
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// The ImmediateAtlasGenerator class facilitates the generation of the atlas bitmap.
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msdf_atlas::ImmediateAtlasGenerator <
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float, // pixel type of buffer for individual glyphs depends on generator function
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3, // number of atlas color channels
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& msdf_atlas::msdfGenerator, // function to generate bitmaps for individual glyphs
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msdf_atlas::BitmapAtlasStorage <float, 3> // class that stores the atlas bitmap
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// For example, a custom atlas storage class that stores it in VRAM can be used.
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> generator(width, height);
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// GeneratorAttributes can be modified to change the generator's default settings.
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msdf_atlas::GeneratorAttributes attributes;
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generator.setAttributes(attributes);
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generator.setThreadCount(settings.threadCount);
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// Generate atlas bitmap
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generator.generate(glyphs.data(), glyphs.size());
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// The atlas bitmap can now be retrieved via atlasStorage as a BitmapConstRef.
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// The glyphs array (or fontGeometry) contains positioning data for typesetting text.
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msdfgen::Bitmap <float, 3> bitmap(generator.atlasStorage());
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ofxMsdfgen::toOfImage(bitmap, atlasImage);
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std::vector <msdf_atlas::GlyphBox> layout = generator.getLayout();
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int i = 0;
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for(const msdf_atlas::GlyphBox & gb : layout){
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msdf_atlas::GlyphGeometry gg = glyphs.data()[i];
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i++;
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glyphGeometries.push_back(gg);
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}
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// Cleanup
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msdfgen::destroyFont(font);
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success = true; // FIXME: always turns true, why do we have this
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}
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msdfgen::deinitializeFreetype(ft);
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}
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return success;
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}
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const ofImage & ofxMsdfgen::Atlas::getAtlasImage(){
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return atlasImage;
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}
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const vector <ofxMsdfgen::GlyphGeometry> & ofxMsdfgen::Atlas::getGlyphGeometries(){
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return glyphGeometries;
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}
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