closer near
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@ -31,7 +31,7 @@ float screenPxDistance(vec3 msdf_rgb, vec2 uv) {
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return screenPxRange(uv)*(sd - 0.5);
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}
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float near = 0.1;
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float near = 1.0;
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float far = 4600.0;
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float width = 1920.0;
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float height = 1080.0;
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