remove text and allow rudimentary nurbs
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parent
28e664cd6c
commit
01c116c321
2 changed files with 67 additions and 36 deletions
51
__init__.py
51
__init__.py
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@ -479,6 +479,7 @@ class ABC3D_PT_TextManagement(bpy.types.Panel):
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layout.label(text="Text Objects")
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layout.template_list("ABC3D_UL_texts", "", abc3d_data, "available_texts", abc3d_data, "active_text_index")
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layout.row().operator(f"{__name__}.remove_text", text="Remove Textobject")
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class ABC3D_PT_FontCreation(bpy.types.Panel):
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bl_label = "Font Creation"
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@ -754,6 +755,55 @@ class ABC3D_OT_TemporaryHelper(bpy.types.Operator):
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return {'FINISHED'}
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class ABC3D_OT_RemoveText(bpy.types.Operator):
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"""Remove Text 3D"""
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bl_idname = f"{__name__}.remove_text"
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bl_label = "Remove Text"
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bl_options = {'REGISTER', 'UNDO'}
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remove_objects: bpy.props.BoolProperty(
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name="Remove Objects",
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description="Remove both ABC3D text functionality and the objects/meshes",
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default=True)
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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def execute(self, context):
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abc3d_data = context.scene.abc3d_data
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if abc3d_data.active_text_index < 0:
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butils.ShowMessageBox(
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title="No text selected",
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message=("Please select a text."),
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icon='GHOST_ENABLED')
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return {'CANCELLED'}
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i = abc3d_data.active_text_index
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if type(abc3d_data.available_texts[i].text_object) != type(None):
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mom = abc3d_data.available_texts[i].text_object
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def delif(o, p):
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if p in o:
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del o[p]
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delif(mom,f"{utils.prefix()}_linked_textobject")
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delif(mom,f"{utils.prefix()}_font_name")
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delif(mom,f"{utils.prefix()}_face_name")
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delif(mom,f"{utils.prefix()}_font_size")
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delif(mom,f"{utils.prefix()}_letter_spacing")
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delif(mom,f"{utils.prefix()}_orientation")
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delif(mom,f"{utils.prefix()}_translation")
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if self.remove_objects:
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remove_list = []
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for g in abc3d_data.available_texts[i].glyphs:
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if type(g) != type(None):
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remove_list.append(g.glyph_object)
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butils.simply_delete_objects(remove_list)
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abc3d_data.available_texts.remove(i)
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return {'FINISHED'}
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class ABC3D_OT_PlaceText(bpy.types.Operator):
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"""Place Text 3D on active object"""
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bl_idname = f"{__name__}.placetext"
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@ -1261,6 +1311,7 @@ classes = (
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ABC3D_OT_AlignMetricsToActiveObject,
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ABC3D_OT_AlignMetrics,
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ABC3D_OT_TemporaryHelper,
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ABC3D_OT_RemoveText,
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ABC3D_OT_PlaceText,
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ABC3D_OT_InstallFont,
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ABC3D_OT_ToggleABC3DCollection,
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52
butils.py
52
butils.py
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@ -633,6 +633,11 @@ def prepare_text(font_name, face_name, text):
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load_font_from_filepath(filepath, loadable, font_name, face_name)
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return True
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def is_bezier(curve):
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if len(curve.data.splines) < 1:
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return False
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return curve.data.splines[0].type == 'BEZIER'
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def set_text_on_curve(text_properties, recursive=True):
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# starttime = time.perf_counter_ns()
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mom = text_properties.text_object
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@ -660,33 +665,7 @@ def set_text_on_curve(text_properties, recursive=True):
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# if we regenerate.... delete objects
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if regenerate:
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# loaded, missing, maybe, files = Font.test_glyphs_availability(
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# text_properties.font_name,
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# text_properties.face_name,
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# text_properties.text)
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# if len(maybe) > 0 and recursive:
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# print(f"doing the thing {len(files)} times")
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# for filepath in files:
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# def loader():
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# set_text_on_curve(text_properties, False)
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# print(f"loading font from filepath {filepath} {maybe}")
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# load_font_from_filepath(filepath, maybe)
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# print(f"font: {text_properties.font_name} face: {text_properties.face_name}")
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# print("text",text_properties.text)
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# text_properties.font_size = text_properties.font_size
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# # run_in_main_thread(loader)
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# return
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completely_delete_objects(glyph_objects)
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# context_override = bpy.context.copy()
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# context_override["selected_objects"] = list(glyph_objects)
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# with bpy.context.temp_override(**context_override):
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# bpy.ops.object.delete()
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# # remove deleted objects
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# # this is necessary
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# for g in glyph_objects:
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# if type(g) != type(None):
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# bpy.data.objects.remove(g, do_unlink=True)
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text_properties.glyphs.clear()
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@ -733,7 +712,7 @@ def set_text_on_curve(text_properties, recursive=True):
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else:
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ob = text_properties.glyphs[i].glyph_object
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distribution_type = 'CALCULATE'
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distribution_type = 'CALCULATE' if is_bezier(mom) else 'FOLLOW_PATH'
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if distribution_type == 'FOLLOW_PATH':
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ob.constraints.new(type='FOLLOW_PATH')
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ob.constraints["Follow Path"].target = mom
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@ -776,15 +755,16 @@ def set_text_on_curve(text_properties, recursive=True):
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# otherwise letters will be closer together the curvier the bezier is
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# this could be done more efficiently, but whatever
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curve_compensation = 0
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if text_properties.compensate_curvature and glyph_advance > 0:
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previous_location = calc_point_on_bezier_curve(mom, advance, False)
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance, False)
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while (previous_location - new_location).length > glyph_advance:
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curve_compensation = curve_compensation - glyph_advance * 0.01
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance + curve_compensation, False)
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while (previous_location - new_location).length < glyph_advance:
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curve_compensation = curve_compensation + glyph_advance * 0.01
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance + curve_compensation, False)
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if distribution_type == 'CALCULATE':
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if text_properties.compensate_curvature and glyph_advance > 0:
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previous_location = calc_point_on_bezier_curve(mom, advance, False)
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance, False)
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while (previous_location - new_location).length > glyph_advance:
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curve_compensation = curve_compensation - glyph_advance * 0.01
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance + curve_compensation, False)
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while (previous_location - new_location).length < glyph_advance:
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curve_compensation = curve_compensation + glyph_advance * 0.01
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new_location = calc_point_on_bezier_curve(mom, advance + glyph_advance + curve_compensation, False)
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ob.scale = (scalor, scalor, scalor)
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