7a034efd1c
all floats
2025-05-25 14:15:42 +02:00
3ea2f0e304
ignore more venvs
2025-05-25 14:15:21 +02:00
840fdf1ca4
bump version to v0.0.8
2025-05-24 15:25:12 +02:00
7b4e65cbb7
check for None
2025-05-24 15:22:01 +02:00
4113343e79
move imports to top
2025-05-24 15:18:20 +02:00
e21ecaef0a
fix blender import path 4.3+
2025-05-24 14:54:24 +02:00
9c77139dcd
Merge branch 'main' into dev
2025-05-24 14:38:22 +02:00
13b5a4dd88
bump version to v0.0.7
2025-05-23 11:37:54 +02:00
49699db309
regenerate if needed in update_callback
2025-05-23 11:33:38 +02:00
7ebe913e49
fix rendering crashes
...
1) introduce can_regenerate so we only regenerate when necessary
2) no notifications of missing glyphs when rendering
3) use frame_change_pre instead of post
2025-05-20 19:24:43 +02:00
2422d0cf09
clean startup
2025-05-20 19:22:00 +02:00
d6dfbfa5a1
cleanup
2025-05-20 19:21:32 +02:00
88f5579d40
loop in and out
2025-05-18 18:47:00 +02:00
ca8b4302a3
fix accessing None
2025-05-18 18:46:35 +02:00
6c3ad47cb6
remove print
2025-05-18 18:46:20 +02:00
093d0813af
fix selection being updated
2025-05-18 18:46:07 +02:00
56afa0b453
bump version
2025-05-18 17:37:04 +02:00
8094e56e5a
cleanup
2025-05-18 17:36:54 +02:00
f911f2f23a
remove local vimrc
2025-05-18 17:36:16 +02:00
7c9a725338
better comments
2025-05-18 17:35:58 +02:00
d56ca84236
glyph properties, orientation fixes
2025-05-18 17:23:38 +02:00
6943a9189c
fix shadowing variable
2025-05-18 17:22:48 +02:00
d88c0c50cd
cleanup
2025-05-18 17:22:31 +02:00
ed5db93613
cleanup
2025-05-18 17:21:33 +02:00
6708fd0491
conventions
2025-05-18 17:21:23 +02:00
34eeb4af94
align object origins
...
convenience function to align origins
2025-05-18 13:43:50 +02:00
be5f060c98
add naming helper
...
convenience function for naming glyphs
2025-05-18 13:42:22 +02:00
da382f5fab
add glyph_to_name
2025-05-18 13:40:05 +02:00
71dda9f316
bump version to v0.0.5 in readme
2025-05-14 17:30:03 +02:00
1d4fece0ea
fix naming when creating font
2025-05-14 17:22:04 +02:00
05371c3675
fix timer
2025-05-14 17:21:45 +02:00
73d7a56897
fix rotation issue
2025-05-14 17:21:36 +02:00
19c86420f8
fix closed splines
2025-05-14 17:21:26 +02:00
c95e010f81
fix ignore_orientation
2025-05-13 18:02:36 +02:00
8609db1597
hide Nulls
2025-05-13 18:02:02 +02:00
79c0a563f1
add fallback
2025-05-13 17:29:28 +02:00
16bdfc8cc6
cosmetics
2025-05-13 17:29:12 +02:00
47bc10df3f
fix first wrong placement
2025-05-13 17:28:45 +02:00
c063c7af1d
cleanup
...
formatting etc
2025-05-13 16:59:32 +02:00
9276ad4fac
[fix] scene variable to global
...
this prevents failure of access in case the scene is refreshed by
blender
2025-05-13 16:59:17 +02:00
f41808adc3
[fix] remove infix
2025-05-13 16:27:56 +02:00
a3c7172573
cleanup
2025-05-13 16:25:19 +02:00
abdee651e0
enable ale
...
why not
2025-05-13 16:24:54 +02:00
ff85c93551
formatting
2025-05-13 16:08:53 +02:00
a681245093
more explanation
2025-05-13 16:08:40 +02:00
33dac5eae1
formating
...
auto format made this, i like most of the changes so let's keep it
2025-05-13 15:50:22 +02:00
5c79c7e06e
reshuffle and simplify
2025-05-13 15:49:45 +02:00
21480ee371
remove import_infix
...
not necessary and potentially confusing
2025-05-13 15:45:40 +02:00
fc9b1b65b0
autodetect names earlier
...
this makes it obvious to the user if autodetect works
2025-05-13 15:38:37 +02:00
9252985405
version bump
2025-05-13 15:11:07 +02:00