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a2c4ba60f2 | ||
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7e2eeeeec1 |
1 changed files with 0 additions and 83 deletions
83
__init__.py
83
__init__.py
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@ -311,7 +311,6 @@ class ABC3D_UL_texts(bpy.types.UIList):
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def invoke(self, context, event):
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def invoke(self, context, event):
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pass
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pass
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class ABC3D_PT_Panel(bpy.types.Panel):
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class ABC3D_PT_Panel(bpy.types.Panel):
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bl_label = f"{__name__} panel"
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bl_label = f"{__name__} panel"
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bl_category = "ABC3D"
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bl_category = "ABC3D"
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@ -333,27 +332,6 @@ class ABC3D_PT_Panel(bpy.types.Panel):
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text="open asset directory", icon='FILEBROWSER')
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text="open asset directory", icon='FILEBROWSER')
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# class ABC3D_PT_LoadFontPanel(bpy.types.Panel):
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# bl_label = "Install a new font"
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# bl_parent_id = "ABC3D_PT_Panel"
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# bl_category = "ABC3D"
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# bl_space_type = "VIEW_3D"
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# bl_region_type = "UI"
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# def draw(self, context):
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# layout = self.layout
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# wm = context.window_manager
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# scene = context.scene
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# abc3d_data = scene.abc3d_data
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# box = layout.box()
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# box.row().label(text="1. Select fontfile")
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# box.row().prop(context.scene.abc3d_data, "font_path")
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# box.row().label(text="2. Install it:")
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# box.row().operator(f"{__name__}.install_font", text='Install new font')
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class ABC3D_PT_FontList(bpy.types.Panel):
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class ABC3D_PT_FontList(bpy.types.Panel):
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bl_label = "Font List"
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bl_label = "Font List"
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bl_parent_id = "ABC3D_PT_Panel"
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bl_parent_id = "ABC3D_PT_Panel"
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@ -1417,65 +1395,6 @@ class ABC3D_OT_CreateFontFromObjects(bpy.types.Operator):
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return {'FINISHED'}
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return {'FINISHED'}
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class ABC3D_PT_RightPropertiesPanel(bpy.types.Panel):
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"""Creates a Panel in the Object properties window"""
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bl_label = f"{bl_info['name']}"
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bl_idname = "ABC3D_PT_RightPropertiesPanel"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "object"
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@classmethod
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def poll(self, context):
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# only show the panel, if it's a textobject or a glyph
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is_text = type(next((t for t in context.scene.abc3d_data.available_texts if t.text_object ==
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context.active_object), None)) != type(None)
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is_glyph = type(next((t for t in context.scene.abc3d_data.available_texts if t.text_object ==
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context.active_object.parent), None)) != type(None)
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return is_text or is_glyph
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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abc3d_data = scene.abc3d_data
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obj = context.active_object
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def is_it_text():
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return type(next((t for t in context.scene.abc3d_data.available_texts if t.text_object == context.active_object), None)) != type(None)
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def is_it_glyph():
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return type(next((t for t in context.scene.abc3d_data.available_texts if t.text_object == context.active_object.parent), None)) != type(None)
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is_text = is_it_text()
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is_glyph = is_it_glyph()
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textobject = obj if is_text else obj.parent if is_glyph else obj
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available_text = abc3d_data.available_texts[abc3d_data.active_text_index]
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# row = layout.row()
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# row.label(text="Hello world!", icon='WORLD_DATA')
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# row = layout.row()
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# row.label(text="Active object is: " + obj.name)
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# row = layout.row()
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# row.label(text="text object is: " + textobject.name)
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row = layout.row()
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row.label(text=f"active text index is: {abc3d_data.active_text_index}")
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layout.row().label(text="Text Properties:")
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layout.row().prop(available_text, "text")
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layout.row().prop(available_text, "letter_spacing")
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layout.row().prop(available_text, "font_size")
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layout.row().prop(available_text, "offset")
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layout.row().prop(available_text, "compensate_curvature")
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layout.row().prop(available_text, "ignore_orientation")
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layout.column().prop(available_text, "translation")
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layout.column().prop(available_text, "orientation")
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if is_glyph:
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layout.row().label(text="Glyph Properties:")
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class ABC3D_OT_Reporter(bpy.types.Operator):
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class ABC3D_OT_Reporter(bpy.types.Operator):
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bl_idname = f"{__name__}.reporter"
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bl_idname = f"{__name__}.reporter"
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bl_label = "Report"
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bl_label = "Report"
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@ -1508,7 +1427,6 @@ classes = (
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ABC3D_UL_fonts,
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ABC3D_UL_fonts,
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ABC3D_UL_texts,
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ABC3D_UL_texts,
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ABC3D_PT_Panel,
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ABC3D_PT_Panel,
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# ABC3D_PT_LoadFontPanel,
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ABC3D_PT_FontList,
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ABC3D_PT_FontList,
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ABC3D_PT_TextPlacement,
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ABC3D_PT_TextPlacement,
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ABC3D_PT_TextManagement,
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ABC3D_PT_TextManagement,
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@ -1528,7 +1446,6 @@ classes = (
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ABC3D_OT_ToggleABC3DCollection,
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ABC3D_OT_ToggleABC3DCollection,
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ABC3D_OT_SaveFontToFile,
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ABC3D_OT_SaveFontToFile,
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ABC3D_OT_CreateFontFromObjects,
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ABC3D_OT_CreateFontFromObjects,
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ABC3D_PT_RightPropertiesPanel,
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ABC3D_OT_Reporter,
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ABC3D_OT_Reporter,
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)
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)
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