ofxVariableLab/src/Layer.cpp

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#include "Layer.h"
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#include "conversion.h"
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#include "ofAppRunner.h"
#include "ofGraphics.h"
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#include "ofUtils.h"
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namespace ofxVariableLab {
Layer::Layer(){
}
Layer::~Layer(){
}
MsdfLayer::MsdfLayer(){
}
MsdfLayer::~MsdfLayer(){
}
void Layer::update(){
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if(isDirty){
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isDirty = false;
}
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}
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void MsdfLayer::draw(glm::vec3 position) const {
const ofImage & atlasImage = atlas->getAtlasImage();
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ofDisableAlphaBlending();
ofEnableDepthTest();
shader->begin();
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shader->setUniformTexture("msdf", atlasImage.getTexture(), 0);
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shader->setUniform4f("fontColor", ofFloatColor::white);
float pixelRange = 2;
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int atlas_w = atlasImage.getWidth();
int atlas_h = atlasImage.getHeight();
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int atlas_x = 0;
int atlas_y = 0;
glm::vec2 unitRange = glm::vec2(pixelRange) / glm::vec2(atlas_w, atlas_h);
shader->setUniform2f("unitRange", unitRange);
shader->end();
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ofPushMatrix();
ofTranslate(position);
ofPushStyle();
ofSetColor(ofColor::pink);
ofDrawLine(glm::vec2(0, 0), glm::vec2(ofGetWidth(), 0));
ofPopStyle();
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for(const char c : propsBuffer[0].text){
ofxMsdfgen::GlyphGeometry gg = atlas->getGlyphGeometry(c);
int x, y, w, h;
gg.getBoxRect(x, y, w, h);
if(y < 0){
// FIXME: make sure this does not happen
ofLogError("MsdfLayer::draw") << "y smaller 0, this is not good" << endl;
}
ofPushStyle();
double pl, pb, pr, pt,
il, ib, ir, it;
gg.getQuadPlaneBounds(pl, pb, pr, pt);
gg.getQuadAtlasBounds(il, ib, ir, it);
ofPushMatrix();
float magic = ofMap(sin(ofGetElapsedTimeMicros() * 0.000001), -1, 1, 1, 200);
magic = atlas->settings.scale;
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shader->begin();
ofSetColor(ofFloatColor(1, 1, 1, 1));
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ofTranslate(pl * magic, 0, 0);
ofTranslate(0, -1 * pt * magic, 0);
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atlasImage.drawSubsection(0, 0, w, h, x, y, w, h);
shader->end();
ofPopMatrix();
ofPopStyle();
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ofTranslate(gg.getAdvance() * magic, 0, 0);
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}
ofPopMatrix();
//atlasImage.draw(x, y);
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ofDisableDepthTest();
ofEnableAlphaBlending();
}
void Layer::setProps(const Props & props){
while(propsBuffer.size() > max(0, int(settings.maxBufferSize - 1))){
propsBuffer.pop_back();
}
propsBuffer.push_front(props);
}
void Layer::clearPropsBuffer(){
propsBuffer.clear();
}
void Layer::setId(const string & id){
this->id = id;
}
const string & Layer::getId(){
return id;
}
}