2023-03-19 12:04:47 +01:00
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#include "Layer.h"
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2023-03-26 21:19:37 +02:00
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#include "conversion.h"
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2023-03-25 13:51:04 +01:00
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#include "ofAppRunner.h"
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#include "ofGraphics.h"
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#include "ofUtils.h"
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namespace ofxVariableLab {
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Layer::Layer(){
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}
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Layer::~Layer(){
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}
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MsdfLayer::MsdfLayer(){
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}
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MsdfLayer::~MsdfLayer(){
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}
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void Layer::update(){
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if(isDirty){
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isDirty = false;
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}
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}
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void MsdfLayer::draw(glm::vec3 position) const {
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const ofImage & atlasImage = atlas->getAtlasImage();
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ofDisableAlphaBlending();
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ofEnableDepthTest();
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shader->begin();
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shader->setUniformTexture("msdf", atlasImage.getTexture(), 0);
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shader->setUniform4f("fontColor", ofFloatColor::white);
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float pixelRange = 2;
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int atlas_w = atlasImage.getWidth();
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int atlas_h = atlasImage.getHeight();
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int atlas_x = 0;
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int atlas_y = 0;
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glm::vec2 unitRange = glm::vec2(pixelRange) / glm::vec2(atlas_w, atlas_h);
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shader->setUniform2f("unitRange", unitRange);
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shader->end();
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ofPushMatrix();
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ofTranslate(position);
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ofPushStyle();
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ofSetColor(ofColor::pink);
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ofDrawLine(glm::vec2(0, 0), glm::vec2(ofGetWidth(), 0));
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ofPopStyle();
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for(const char c : propsBuffer[0].text){
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ofxMsdfgen::GlyphGeometry gg = atlas->getGlyphGeometry(c);
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int x, y, w, h;
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gg.getBoxRect(x, y, w, h);
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if(y < 0){
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// FIXME: make sure this does not happen
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ofLogError("MsdfLayer::draw") << "y smaller 0, this is not good" << endl;
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}
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ofPushStyle();
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double pl, pb, pr, pt,
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il, ib, ir, it;
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gg.getQuadPlaneBounds(pl, pb, pr, pt);
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gg.getQuadAtlasBounds(il, ib, ir, it);
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ofPushMatrix();
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float magic = ofMap(sin(ofGetElapsedTimeMicros() * 0.000001), -1, 1, 1, 200);
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magic = atlas->settings.scale;
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shader->begin();
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ofSetColor(ofFloatColor(1, 1, 1, 1));
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ofTranslate(pl * magic, 0, 0);
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ofTranslate(0, -1 * pt * magic, 0);
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atlasImage.drawSubsection(0, 0, w, h, x, y, w, h);
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shader->end();
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ofPopMatrix();
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ofPopStyle();
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ofTranslate(gg.getAdvance() * magic, 0, 0);
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}
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ofPopMatrix();
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//atlasImage.draw(x, y);
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ofDisableDepthTest();
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ofEnableAlphaBlending();
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}
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void Layer::setProps(const Props & props){
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while(propsBuffer.size() > max(0, int(settings.maxBufferSize - 1))){
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propsBuffer.pop_back();
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}
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propsBuffer.push_front(props);
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}
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void Layer::clearPropsBuffer(){
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propsBuffer.clear();
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}
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void Layer::setId(const string & id){
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this->id = id;
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}
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const string & Layer::getId(){
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return id;
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}
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}
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