ofxVariableLab/src/GPUFontAtlasLayerCombo.cpp

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#include "GPUFontAtlasLayerCombo.h"
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#include "Utils.h"
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#include "font.hpp"
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#include "ofColor.h"
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#include "ofEvents.h"
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#include "ofGraphics.h"
#include "ofUtils.h"
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namespace ofxVariableLab {
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void GPUFontAtlasLayerCombo::setup(const ComboIdentifier & identifier,
AtlasLayerComboSettings settings){
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this->identifier = identifier;
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this->settings = static_cast <GPUFontAtlasLayerComboSettings &>(settings);
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#ifdef TARGET_EMSCRIPTEN
string shaderDir = "data/ofxGPUFont/shaders/DEBUG_ES3";
#else
string shaderDir = "data/ofxGPUFont/shaders/GL3";
#endif
shaderCatalog = std::make_unique <ofxGPUFont::ShaderCatalog>(shaderDir);
//backgroundShader = shaderCatalog->get("background");
fontShader = shaderCatalog->get("font");
{
FT_Error error = FT_Init_FreeType(&library);
if(error){
std::cerr << "ERROR: failed to initialize FreeType" << std::endl;
ofExit();
}
}
ofxGPUFont::initializeFont(library,
this->identifier.fontPath,
font,
this->settings.gpuTextureOffset);
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font->listFontVariationAxes(fontVariationAxesParameters, library);
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cout << this->identifier.fontPath << " : fontVariationAxes :" << endl;
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for(const auto & axis : fontVariationAxesParameters){
cout << std::fixed << std::setprecision(10) << axis.name << " :\n"
<< "\tmin: " << std::to_string(axis.minValue)
<< "\tmax: " << std::to_string(axis.maxValue)
<< "\tdefault: " << std::to_string(axis.defaultValue) << endl;
fontVariationAxes.push_back({axis.name, axis.defaultValue});
}
transform = Transform();
auto & r = ofGetCurrentRenderer();
cout << "Render type " << r->getType() << endl;
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}
void GPUFontAtlasLayerCombo::update(){
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for(const auto & layer : layers){
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layer->update();
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if(layer->isDirtyDirty()){
isDirty = true;
break;
}
}
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if(isDirty){
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std::string text = "";
totalCharacters = 0;
std::vector <ofxGPUFont::GlyphIdentity> _variationText;
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for(const auto & layer : layers){
std::string layerText = layer->getProps().text;
totalCharacters += layerText.length();
_variationText.insert(_variationText.end(),
layer->getVariationText().begin(),
layer->getVariationText().end());
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text += layerText;
layer->setDirtyDirty(false); // technically not clean yet
// but this is synchronous
// and will happen, so we can avoid
// another loop
}
removeDuplicateCharacters(text);
mainText = text;
variationText = std::move(_variationText);
font->prepareGlyphsForText(variationText,
library,
true);
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isDirty = false;
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}
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}
void GPUFontAtlasLayerCombo::careForChild(shared_ptr <Layer> layer){
if(layer->getType() == LayerType::GPUFONT){
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shared_ptr <GPUFontLayer> gpuFontLayer = static_pointer_cast <GPUFontLayer>(layer);
gpuFontLayer->setMomsComboIdentifier(identifier);
gpuFontLayer->isWithNewMom();
gpuFontLayer->setDirtyDirty(true);
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std::string oldText = mainText;
std::string layerText = gpuFontLayer->getProps().text;
std::string text = oldText + layerText;
totalCharacters += layerText.length();
removeDuplicateCharacters(text);
// check if we added any characters
// TODO: check for variation variations
if(text.length() != oldText.length()){
mainText = text;
isDirty = true;
}
layers.push_back(std::move(gpuFontLayer));
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}else{
ofLogError("GPUFontAtlasLayerCombo::careForChild()") << __LINE__ << ": child is not recognized as Layer::GPUFONT";
}
}
void GPUFontAtlasLayerCombo::abandonChild(shared_ptr <Layer> layer){
// TODO: handle removing child text from buffer
shared_ptr <GPUFontLayer> gpuFontLayer = static_pointer_cast <GPUFontLayer>(layer);
layers.erase(
std::remove_if(
layers.begin(),
layers.end(),
[gpuFontLayer](shared_ptr <GPUFontLayer> const & l)
{
return l == gpuFontLayer;
}), layers.end());
isDirty = true;
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// update the text
// this doesn't happen very often, so let's just
// iterate over all layers and calculate fresh
//std::string text = "";
//totalCharacters = 0;
//for(const auto & layer : layers){
// std::string layerText = layer->getProps().text;
// totalCharacters += layerText.length();
// text += layerText;
//}
//removeDuplicateCharacters(text);
//mainText = text;
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// NOTE: we do not want to update buffers now,
// as it's probably more costly than just keeping
// the old glyphs around...
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}
const ComboIdentifier & GPUFontAtlasLayerCombo::getIdentifier() const {
return identifier;
}
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void GPUFontAtlasLayerCombo::setVFlip(VFlipState vFlipState){
vFlip = vFlipState;
}
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const vector <shared_ptr <GPUFontLayer> > & GPUFontAtlasLayerCombo::getLayers(){
return layers;
}
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void GPUFontAtlasLayerCombo::draw(){
GLuint location;
int width = ofGetWidth();
int height = ofGetHeight();
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glm::vec2 mouse = glm::vec2(ofGetMouseX(), ofGetMouseY());
//glm::mat4 projection = transform.getProjectionMatrix((float)width / height);
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glm::mat4 projection = transform.getOrthoProjectionMatrix(width,
height,
Transform::TOP_LEFT);
//Transform::CENTERED);
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glm::mat4 view = transform.getViewMatrix();
glm::mat4 model = glm::mat4(1.0f);
//{ // Draw background.
//GLuint program = backgroundShader->program;
//glUseProgram(program);
//glBindVertexArray(emptyVAO);
//glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
//glBindVertexArray(0);
//glUseProgram(0);
//}
// Uses premultiplied-alpha.
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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ofDisableDepthTest();
ofEnableAlphaBlending();
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int currentProgram;
glGetIntegerv(GL_CURRENT_PROGRAM, &currentProgram);
float cx = FLT_MAX;
float cy = FLT_MAX;
if(font){
fontShaderProgram = fontShader->program;
glUseProgram(fontShaderProgram);
font->program = fontShaderProgram;
font->drawSetup();
location = glGetUniformLocation(fontShaderProgram, "projection");
glUniformMatrix4fv(location, 1, false, glm::value_ptr(projection));
location = glGetUniformLocation(fontShaderProgram, "view");
glUniformMatrix4fv(location, 1, false, glm::value_ptr(view));
location = glGetUniformLocation(fontShaderProgram, "model");
glUniformMatrix4fv(location, 1, false, glm::value_ptr(model));
float z = 0;
location = glGetUniformLocation(fontShaderProgram, "z");
glUniform1f(location, z);
location = glGetUniformLocation(fontShaderProgram, "antiAliasingWindowSize");
glUniform1f(location, (float)antiAliasingWindowSize);
location = glGetUniformLocation(fontShaderProgram, "enableSuperSamplingAntiAliasing");
glUniform1i(location, enableSuperSamplingAntiAliasing);
location = glGetUniformLocation(fontShaderProgram, "enableControlPointsVisualization");
glUniform1i(location, enableControlPointsVisualization);
std::vector <ofxGPUFont::Font::BufferVertex> vertices;
std::vector <int32_t> indices;
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for(const auto & layer : layers){
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ofNode node;
node.rotateDeg(layer->getProps().rotation, glm::vec3(0, 0, 1));
node.move(glm::vec3(layer->getProps().x,
layer->getProps().y,
0));
font->collectVerticesAndIndices(node,
layer->getVariationText(),
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vertices, indices,
layer->getColor(),
true,
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layer->getProps().fontSize_px);
}
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vertices.resize(totalCharacters * 4);
indices.resize(totalCharacters * 6);
font->draw(vertices, indices);
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glUseProgram(currentProgram);
}
glDisable(GL_BLEND);
ofDrawBitmapStringHighlight(
"fps: " + ofToString(ofGetFrameRate()) + "\n"
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+ "font: " + this->identifier.fontPath + "\n"
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, 20, 20);
}
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}