2023-04-12 10:58:53 +02:00
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#include "GPUFontAtlasLayerCombo.h"
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2023-04-12 13:59:09 +02:00
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#include "Utils.h"
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#include "ofColor.h"
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2023-04-12 10:58:53 +02:00
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namespace ofxVariableLab {
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void GPUFontAtlasLayerCombo::setup(const ComboIdentifier & identifier){
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2023-04-12 13:59:09 +02:00
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this->identifier = identifier;
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#ifdef TARGET_EMSCRIPTEN
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string shaderDir = "data/ofxGPUFont/shaders/DEBUG_ES3";
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#else
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string shaderDir = "data/ofxGPUFont/shaders/GL3";
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#endif
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shaderCatalog = std::make_unique <ofxGPUFont::ShaderCatalog>(shaderDir);
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//backgroundShader = shaderCatalog->get("background");
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fontShader = shaderCatalog->get("font");
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{
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FT_Error error = FT_Init_FreeType(&library);
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if(error){
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std::cerr << "ERROR: failed to initialize FreeType" << std::endl;
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ofExit();
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}
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}
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currentFontPath = "data/celines-fonts/Version-2-var.ttf";
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mainText = "whatever";
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ofxGPUFont::tryUpdateMainFont(library,
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currentFontPath,
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mainText,
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font,
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bb);
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font->listFontVariationAxes(fontVariationAxesParameters, library);
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cout << currentFontPath << " : fontVariationAxes :" << endl;
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for(const auto & axis : fontVariationAxesParameters){
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cout << std::fixed << std::setprecision(10) << axis.name << " :\n"
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<< "\tmin: " << std::to_string(axis.minValue)
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<< "\tmax: " << std::to_string(axis.maxValue)
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<< "\tdefault: " << std::to_string(axis.defaultValue) << endl;
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fontVariationAxes.push_back({axis.name, axis.defaultValue});
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}
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transform = Transform();
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auto & r = ofGetCurrentRenderer();
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cout << "Render type " << r->getType() << endl;
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2023-04-12 10:58:53 +02:00
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}
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void GPUFontAtlasLayerCombo::update(){
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2023-04-12 13:59:09 +02:00
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float animationSpeed = ofMap(sin(ofGetElapsedTimef() * 0.01), -1, 1, 0.0, 2);
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float threshold = 5.0;
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for(int i = 0; i < fontVariationAxes.size(); i++){
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ofxGPUFont::Font::FontVariationAxis & axis = fontVariationAxes[i];
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ofxGPUFont::Font::FontVariationAxisParameters & axisParams = fontVariationAxesParameters[i];
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double newValue = ofMap(sin(ofGetElapsedTimef() * animationSpeed),
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-1, 1,
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axisParams.minValue, axisParams.maxValue);
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if(abs(newValue - axis.value) > threshold){
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font->setFontVariationAxis(library, axis.name, newValue);
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axis.value = newValue;
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font->prepareGlyphsForText(mainText, true);
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}
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}
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2023-04-12 10:58:53 +02:00
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}
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void GPUFontAtlasLayerCombo::careForChild(shared_ptr <Layer> layer){
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}
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const ComboIdentifier & GPUFontAtlasLayerCombo::getIdentifier() const {
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return identifier;
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}
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2023-04-12 13:59:09 +02:00
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void GPUFontAtlasLayerCombo::setVFlip(VFlipState vFlipState){
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vFlip = vFlipState;
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}
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2023-04-12 10:58:53 +02:00
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const vector <shared_ptr <GPUFontLayer> > & GPUFontAtlasLayerCombo::getLayers(){
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return layers;
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}
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2023-04-12 13:59:09 +02:00
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void GPUFontAtlasLayerCombo::draw(){
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GLuint location;
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int width = ofGetWidth();
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int height = ofGetHeight();
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//ofClear(125, 255, 125, 255);
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glm::mat4 projection = transform.getProjectionMatrix((float)width / height);
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glm::mat4 view = transform.getViewMatrix();
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glm::mat4 model = glm::mat4(1.0f);
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//{ // Draw background.
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//GLuint program = backgroundShader->program;
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//glUseProgram(program);
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//glBindVertexArray(emptyVAO);
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//glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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//glBindVertexArray(0);
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//glUseProgram(0);
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//}
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// Uses premultiplied-alpha.
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glEnable(GL_BLEND);
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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int currentProgram;
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glGetIntegerv(GL_CURRENT_PROGRAM, ¤tProgram);
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float cx = FLT_MAX;
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float cy = FLT_MAX;
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if(font){
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fontShaderProgram = fontShader->program;
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glUseProgram(fontShaderProgram);
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font->program = fontShaderProgram;
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font->drawSetup();
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location = glGetUniformLocation(fontShaderProgram, "projection");
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glUniformMatrix4fv(location, 1, false, glm::value_ptr(projection));
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location = glGetUniformLocation(fontShaderProgram, "view");
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glUniformMatrix4fv(location, 1, false, glm::value_ptr(view));
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location = glGetUniformLocation(fontShaderProgram, "model");
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glUniformMatrix4fv(location, 1, false, glm::value_ptr(model));
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float z = 0;
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location = glGetUniformLocation(fontShaderProgram, "z");
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glUniform1f(location, z);
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location = glGetUniformLocation(fontShaderProgram, "color");
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glUniform4f(location, 1.0f, 0.0f, 1.0f, 1.0f);
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location = glGetUniformLocation(fontShaderProgram, "antiAliasingWindowSize");
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glUniform1f(location, (float)antiAliasingWindowSize);
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location = glGetUniformLocation(fontShaderProgram, "enableSuperSamplingAntiAliasing");
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glUniform1i(location, enableSuperSamplingAntiAliasing);
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location = glGetUniformLocation(fontShaderProgram, "enableControlPointsVisualization");
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glUniform1i(location, enableControlPointsVisualization);
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cx = 0.5f * (bb.minX + bb.maxX);
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cy = 0.5f * (bb.minY + bb.maxY);
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//ofRectangle rectangle(0, 0, width, height);
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//ofDrawRectangle(rectangle);
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font->draw(-cx, -cy, 0, mainText);
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glUseProgram(currentProgram);
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}
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glDisable(GL_BLEND);
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ofDrawBitmapStringHighlight(
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"this is where your font could be"
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, -cx, -cy, ofFloatColor::pink, ofFloatColor::black);
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ofDrawBitmapStringHighlight(
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"fps: " + ofToString(ofGetFrameRate()) + "\n"
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+ "font: " + currentFontPath + "\n"
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+ "cx: " + ofToString(cx) + "\n"
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+ "cy: " + ofToString(cy) + "\n"
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, 20, 20);
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}
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2023-04-12 10:58:53 +02:00
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}
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