ofxVariableLab/src/GPUFontAtlasLayerCombo.cpp

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#include "GPUFontAtlasLayerCombo.h"
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#include "Utils.h"
#include "ofColor.h"
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namespace ofxVariableLab {
void GPUFontAtlasLayerCombo::setup(const ComboIdentifier & identifier){
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this->identifier = identifier;
#ifdef TARGET_EMSCRIPTEN
string shaderDir = "data/ofxGPUFont/shaders/DEBUG_ES3";
#else
string shaderDir = "data/ofxGPUFont/shaders/GL3";
#endif
shaderCatalog = std::make_unique <ofxGPUFont::ShaderCatalog>(shaderDir);
//backgroundShader = shaderCatalog->get("background");
fontShader = shaderCatalog->get("font");
{
FT_Error error = FT_Init_FreeType(&library);
if(error){
std::cerr << "ERROR: failed to initialize FreeType" << std::endl;
ofExit();
}
}
currentFontPath = "data/celines-fonts/Version-2-var.ttf";
mainText = "whatever";
ofxGPUFont::tryUpdateMainFont(library,
currentFontPath,
mainText,
font,
bb);
font->listFontVariationAxes(fontVariationAxesParameters, library);
cout << currentFontPath << " : fontVariationAxes :" << endl;
for(const auto & axis : fontVariationAxesParameters){
cout << std::fixed << std::setprecision(10) << axis.name << " :\n"
<< "\tmin: " << std::to_string(axis.minValue)
<< "\tmax: " << std::to_string(axis.maxValue)
<< "\tdefault: " << std::to_string(axis.defaultValue) << endl;
fontVariationAxes.push_back({axis.name, axis.defaultValue});
}
transform = Transform();
auto & r = ofGetCurrentRenderer();
cout << "Render type " << r->getType() << endl;
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}
void GPUFontAtlasLayerCombo::update(){
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float animationSpeed = ofMap(sin(ofGetElapsedTimef() * 0.01), -1, 1, 0.0, 2);
float threshold = 5.0;
for(int i = 0; i < fontVariationAxes.size(); i++){
ofxGPUFont::Font::FontVariationAxis & axis = fontVariationAxes[i];
ofxGPUFont::Font::FontVariationAxisParameters & axisParams = fontVariationAxesParameters[i];
double newValue = ofMap(sin(ofGetElapsedTimef() * animationSpeed),
-1, 1,
axisParams.minValue, axisParams.maxValue);
if(abs(newValue - axis.value) > threshold){
font->setFontVariationAxis(library, axis.name, newValue);
axis.value = newValue;
font->prepareGlyphsForText(mainText, true);
}
}
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}
void GPUFontAtlasLayerCombo::careForChild(shared_ptr <Layer> layer){
}
const ComboIdentifier & GPUFontAtlasLayerCombo::getIdentifier() const {
return identifier;
}
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void GPUFontAtlasLayerCombo::setVFlip(VFlipState vFlipState){
vFlip = vFlipState;
}
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const vector <shared_ptr <GPUFontLayer> > & GPUFontAtlasLayerCombo::getLayers(){
return layers;
}
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void GPUFontAtlasLayerCombo::draw(){
GLuint location;
int width = ofGetWidth();
int height = ofGetHeight();
//ofClear(125, 255, 125, 255);
glm::mat4 projection = transform.getProjectionMatrix((float)width / height);
glm::mat4 view = transform.getViewMatrix();
glm::mat4 model = glm::mat4(1.0f);
//{ // Draw background.
//GLuint program = backgroundShader->program;
//glUseProgram(program);
//glBindVertexArray(emptyVAO);
//glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
//glBindVertexArray(0);
//glUseProgram(0);
//}
// Uses premultiplied-alpha.
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
int currentProgram;
glGetIntegerv(GL_CURRENT_PROGRAM, &currentProgram);
float cx = FLT_MAX;
float cy = FLT_MAX;
if(font){
fontShaderProgram = fontShader->program;
glUseProgram(fontShaderProgram);
font->program = fontShaderProgram;
font->drawSetup();
location = glGetUniformLocation(fontShaderProgram, "projection");
glUniformMatrix4fv(location, 1, false, glm::value_ptr(projection));
location = glGetUniformLocation(fontShaderProgram, "view");
glUniformMatrix4fv(location, 1, false, glm::value_ptr(view));
location = glGetUniformLocation(fontShaderProgram, "model");
glUniformMatrix4fv(location, 1, false, glm::value_ptr(model));
float z = 0;
location = glGetUniformLocation(fontShaderProgram, "z");
glUniform1f(location, z);
location = glGetUniformLocation(fontShaderProgram, "color");
glUniform4f(location, 1.0f, 0.0f, 1.0f, 1.0f);
location = glGetUniformLocation(fontShaderProgram, "antiAliasingWindowSize");
glUniform1f(location, (float)antiAliasingWindowSize);
location = glGetUniformLocation(fontShaderProgram, "enableSuperSamplingAntiAliasing");
glUniform1i(location, enableSuperSamplingAntiAliasing);
location = glGetUniformLocation(fontShaderProgram, "enableControlPointsVisualization");
glUniform1i(location, enableControlPointsVisualization);
cx = 0.5f * (bb.minX + bb.maxX);
cy = 0.5f * (bb.minY + bb.maxY);
//ofRectangle rectangle(0, 0, width, height);
//ofDrawRectangle(rectangle);
font->draw(-cx, -cy, 0, mainText);
glUseProgram(currentProgram);
}
glDisable(GL_BLEND);
ofDrawBitmapStringHighlight(
"this is where your font could be"
, -cx, -cy, ofFloatColor::pink, ofFloatColor::black);
ofDrawBitmapStringHighlight(
"fps: " + ofToString(ofGetFrameRate()) + "\n"
+ "font: " + currentFontPath + "\n"
+ "cx: " + ofToString(cx) + "\n"
+ "cy: " + ofToString(cy) + "\n"
, 20, 20);
}
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}