add LayerComposition

This commit is contained in:
jrkb 2023-03-25 18:59:58 +01:00
parent aa3be65dae
commit 2de3eeadf2
4 changed files with 85 additions and 0 deletions

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@ -5,6 +5,8 @@
//uuid
#include "random_id.h"
#include "ofxMsdfgen.h"
namespace ofxVariableLab {
class Layer {

53
src/LayerComposition.cpp Normal file
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@ -0,0 +1,53 @@
#include "LayerComposition.h"
namespace ofxVariableLab {
void LayerComposition::setup(){
ofxMsdfgen::AtlasSettings settings;
settings.characters = "ABCDEFGHIJKL";
settings.scale = 64;
//string fontName = "RobotoFlex.ttf";
//string fontPath = "data/fonts/" + fontName;
//string fontPath = "data/celines-fonts/testing2VF.ttf";
string fontPath = "data/celines-fonts/Version-2-var.ttf";
//string fontPath = "data/celines-fonts/Cottagecore.ttf";
atlas.setup(fontPath, settings);
atlasImage = make_shared <ofImage>(atlas.getAtlasImage());
glyphGeometries = atlas.getGlyphGeometries();
msdfShader = make_shared <ofShader>();
#ifdef TARGET_EMSCRIPTEN
msdfShader->load("ofxMsdfgen/shaders/unitRange/ES3/shader");
#else
shader->load("ofxMsdfgen/shaders/unitRange/GL3/shader");
#endif
auto layer = make_unique <ofxVariableLab::MsdfLayer>();
layer->atlasImage = atlasImage;
layer->shader = msdfShader;
layer->atlasImage->update();
layers.push_back(std::move(layer));
}
void LayerComposition::update(){
}
void LayerComposition::draw() const {
//ofClear(ofFloatColor(
//ofRandom(0, 1),
//ofRandom(0, 1),
//ofRandom(0, 1)
//));
for(const auto & layer : layers){
layer->draw();
}
ofPushStyle();
ofPopStyle();
}
shared_ptr <ofImage> LayerComposition::getAtlasImage(){
return atlasImage;
}
}

29
src/LayerComposition.h Normal file
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#pragma once
#include "ofMain.h"
#include "ofxMsdfgen.h"
#include "Layer.h"
#include <unordered_map>
namespace ofxVariableLab {
class LayerComposition {
public:
void setup();
void update();
void draw() const;
shared_ptr <ofImage> getAtlasImage();
#ifdef TARGET_EMSCRIPTEN
#else
#endif
private:
ofxMsdfgen::Atlas atlas;
shared_ptr <ofImage> atlasImage;
vector <ofxMsdfgen::GlyphGeometry> glyphGeometries;
shared_ptr <ofShader> msdfShader;
vector <unique_ptr <ofxVariableLab::Layer> > layers;
};
}

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#include "random_id.h"
#include "Layer.h"
#include "LayerComposition.h"