ofxMsdfgen/src/Atlas.cpp

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#include "Atlas.h"
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#include "GlyphGeometry.h"
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#include "conversion.h"
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#include "edge-coloring.h"
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#include "import-font.h"
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#include "ofFileUtils.h"
namespace ofxMsdfgen {
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bool compareFontVariations(const FontVariation & a, const FontVariation & b){
if(a.name < b.name){
return true;
}
if(a.name > b.name){
return false;
}
if(a.value < b.value){
return true;
}
// now always false
//if(a.value > b.value){
//return false;
//}
return false;
}
Atlas::Atlas(){
}
Atlas::~Atlas(){
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if(font){
msdfgen::destroyFont(font);
}
msdfgen::deinitializeFreetype(ft);
}
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void Atlas::setup(string _fontPath){
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fontPath = _fontPath;
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ft = msdfgen::initializeFreetype();
font = loadFont(ft, fontPath.c_str());
variationAxesAvailable.clear();
vector <msdfgen::FontVariationAxis> _variationAxesAvailable;
if(msdfgen::listFontVariationAxes(_variationAxesAvailable,
ft,
font)){
cout << "found variation axes for " << fontPath << ":" << endl;
for(const auto & _axis : _variationAxesAvailable){
FontVariationAxis axis = {
_axis.name,
F16DOT16_TO_FLOAT(_axis.minValue),
F16DOT16_TO_FLOAT(_axis.maxValue),
F16DOT16_TO_FLOAT(_axis.defaultValue)
};
cout << std::fixed << axis.name << "\n"
<< "\tmin:" << axis.minValue
<< "\tmax:" << axis.maxValue
<< "\t:default:" << axis.defaultValue << endl;
variationAxesAvailable.push_back(axis);
addVariations({
{axis.name, axis.minValue},
{axis.name, axis.maxValue}
//{axis.name, axis.defaultValue}
});
}
ofLogNotice("Atlas::setup()") << "retrieved variation axes";
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}else{
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ofLogNotice("Atlas::setup()") << "font does not have variation axes";
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}
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//if(generate()){
//ofLogNotice("Atlas::setup()") << "generated Atlas";
//}else{
//ofLogError("Atlas::setup()") << "whoops, could not generate Atlas";
//}
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}
void Atlas::setup(string _fontPath,
AtlasSettings _settings){
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settings = _settings;
setup(_fontPath);
}
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void Atlas::addVariations(vector <FontVariation> variations){
// add to extremes
for(const auto & variation : variations){
auto & v = variationExtremes;
bool found = false;
for(const auto & ve : variationExtremes){
if(ve.name == variation.name && ve.value == variation.value){
found = true;
}
}
//if(std::find(v.begin(), v.end(), variation) != v.end()){
if(!found){
variationExtremes.push_back(variation);
cout << "variation " << variation.name << " v:" << variation.value << endl;
}
}
// calculate steps
variationSteps.clear();
// first, sort the extremes
sort(variationExtremes.begin(),
variationExtremes.end(),
compareFontVariations);
for(int i = 0; i < variationExtremes.size() - 1; i++){
const FontVariation & a = variationExtremes[i];
const FontVariation & b = variationExtremes[i + 1];
float diff = b.value - a.value;
int stepAmount = ceil(diff / settings.maxInterpolationStepSize);
float step = diff / stepAmount;
float value = a.value + step;
variationSteps.push_back(a);
int stop = 0;
while(value < b.value && stop < 100){
variationSteps.push_back({a.name, value});
value += step;
stop++;
}
variationSteps.push_back(b);
}
if(variationExtremes.size() == 1){
variationSteps = variationExtremes;
}
}
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bool Atlas::generate(bool useCache,
bool saveToCache){
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cout << "Atlas::generate()" << endl;
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bool success = false;
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bool foundAtlasCacheImage = false;
if(useCache){
ofFile atlasPathFile(getAtlasPath());
if(atlasPathFile.isFile()){
foundAtlasCacheImage = true;
if(atlasImage.load(getAtlasPath())){
foundAtlasCacheImage = true;
}
}
}
if(ft){
if(font){
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// Storage for glyph geometry and their coordinates in the atlas
std::vector <msdf_atlas::GlyphGeometry> glyphs;
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for(const FontVariation & variation : variationSteps){
std::vector <msdf_atlas::GlyphGeometry> variationGlyphs;
msdf_atlas::FontGeometry _fontGeometry(&variationGlyphs);
fontGeometry = _fontGeometry;
msdfgen::setFontVariationAxis(ft,
font,
variation.name.c_str(),
variation.value);
// Load a set of character glyphs:
// The second argument can be ignored unless you mix different font sizes in one atlas.
// In the last argument, you can specify a charset other than ASCII.
// To load specific glyph indices, use loadGlyphs instead.
if(settings.characters == "charset::ascii"
|| settings.characters == ""){
fontGeometry.loadCharset(font, 1.0, msdf_atlas::Charset::ASCII);
}else{
msdf_atlas::Charset charset;
for(const unsigned char c : settings.characters){
msdf_atlas::unicode_t ut(c);
charset.add(ut);
}
//fontGeometry.loadCharset(font, 1.0, charset);
//if(glyphs.size() != settings.characters.length()){
//fontGeometry.getGlyphs().empty();
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fontGeometry.loadCharset(font,
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1.0, // fontScale
charset, // charset
false, // preprocess geometry
true); // kerning
//}
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}
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int vgi = 0;
for(const auto & vg : variationGlyphs){
const unsigned char cp = vg.getCodepoint();
GlyphVariationKey key;
key.character = cp;
key.variation = variation;
glyphGeometryMap[key] = glyphs.size() + vgi;
vgi++;
}
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glyphs.insert(glyphs.end(),
variationGlyphs.begin(),
variationGlyphs.end());
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}
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// Apply MSDF edge coloring. See edge-coloring.h for other coloring strategies.
for(msdf_atlas::GlyphGeometry & glyph : glyphs){
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// NOTE: const_cast is potentially evil,
// but like this we can use clipper for preprocessing shapes
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// msdfgen::Shape & shape = const_cast <msdfgen::Shape &>(glyph.getShape());
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// then convert Shape to ofPolyline and use getResampledBySpacing
// to convert it into straight lines
// then use clipper2 to union the shapes
// convert back into ofPolyline and then Shape
// or directly into Shape
//
// don't do this:
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// shape.inverseYAxis = true;
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glyph.edgeColoring(&msdfgen::edgeColoringSimple, // strategy
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settings.maxCornerAngle, // angleThreshold
0); // seed
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}
// TightAtlasPacker class computes the layout of the atlas.
msdf_atlas::TightAtlasPacker packer;
// Set atlas parameters:
// setDimensions or setDimensionsConstraint to find the best value
packer.setDimensionsConstraint(msdf_atlas::TightAtlasPacker::DimensionsConstraint::SQUARE);
// setScale for a fixed size or setMinimumScale to use the largest that fits
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//packer.setMinimumScale(settings.minimumScale);
packer.setScale(settings.scale);
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// setPixelRange or setUnitRange
packer.setPixelRange(settings.pixelRange);
packer.setMiterLimit(settings.miterLimit);
// Compute atlas layout - pack glyphs
packer.pack(glyphs.data(), glyphs.size());
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if(!useCache || !foundAtlasCacheImage){
// Get final atlas dimensions
int width = 0, height = 0;
packer.getDimensions(width, height);
// The ImmediateAtlasGenerator class facilitates the generation of the atlas bitmap.
msdf_atlas::ImmediateAtlasGenerator <
float, // pixel type of buffer for individual glyphs depends on generator function
3, // number of atlas color channels
& msdf_atlas::msdfGenerator, // function to generate bitmaps for individual glyphs
msdf_atlas::BitmapAtlasStorage <float, 3> // class that stores the atlas bitmap
// For example, a custom atlas storage class that stores it in VRAM can be used.
> generator(width, height);
// GeneratorAttributes can be modified to change the generator's default settings.
msdf_atlas::GeneratorAttributes attributes;
generator.setAttributes(attributes);
generator.setThreadCount(settings.threadCount);
// Generate atlas bitmap
generator.generate(glyphs.data(), glyphs.size());
// The atlas bitmap can now be retrieved via atlasStorage as a BitmapConstRef.
// The glyphs array (or fontGeometry) contains positioning data for typesetting text.
msdfgen::Bitmap <float, 3> bitmap(generator.atlasStorage());
toOfImage(bitmap, atlasImage);
atlasImage.update();
if(saveToCache){
ofDirectory dir(getAtlasPathDir());
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dir.create(true);
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atlasImage.save(getAtlasPath());
}
}
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//std::vector <msdf_atlas::GlyphBox> layout = generator.getLayout();
//int i = 0;
//for(const msdf_atlas::GlyphBox & gb : layout){
//msdf_atlas::GlyphGeometry gg = glyphs[i];
//i++;
//glyphGeometries.push_back(gg);
//}
for(const msdf_atlas::GlyphGeometry & gg : glyphs){
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glyphGeometries.push_back(gg);
}
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// Cleanup
//msdfgen::destroyFont(font);
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success = true; // FIXME: always turns true, why do we have this
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}
//msdfgen::deinitializeFreetype(ft);
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}
return success;
}
const ofImage & Atlas::getAtlasImage(){
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return atlasImage;
}
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const vector <GlyphGeometry> & Atlas::getGlyphGeometries(){
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return glyphGeometries;
}
const GlyphGeometry & Atlas::getGlyphGeometry(unsigned char character){
for(const GlyphGeometry & gg : glyphGeometries){
if(gg.getCodepoint() == static_cast <msdf_atlas::unicode_t>(character)){
return gg;
}
}
// not found!
ofLogError("Atlas::getGlyphGeometry")
<< "glyph(" << character << ") not found!" << endl
<< "returning first glyph. this is bad." << endl;
// FIXME: proper error handling
return glyphGeometries[0];
}
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const GlyphGeometry & Atlas::getGlyphGeometry(unsigned char character,
FontVariation variation){
// FIXME: error handling?
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float smallestDistance = FLT_MAX;
int closestIndex = 0;
int i = 0;
for(const auto & v : variationSteps){
float distance = abs(v.value - variation.value);
if(distance < smallestDistance){
smallestDistance = distance;
closestIndex = i;
}
i++;
}
const auto & closestVariation = variationSteps[closestIndex];
GlyphVariationKey key = {character, closestVariation};
int index = glyphGeometryMap[key];
return glyphGeometries[index];
}
bool Atlas::getGlyphGeometryPair(const unsigned char character,
const FontVariation variation,
GlyphGeometry & a,
GlyphGeometry & b,
float & mix){
float smallestDistanceDown = -1 * FLT_MAX;
float smallestDistanceUp = FLT_MAX;
int closestIndexDown = 0;
int closestIndexUp = 0;
int i = 0;
for(const auto & v : variationSteps){
float distance = v.value - variation.value;
if(distance <= 0){
if(distance > smallestDistanceDown){
closestIndexDown = i;
smallestDistanceDown = distance;
}
}else{
if(distance < smallestDistanceUp){
closestIndexUp = i;
smallestDistanceUp = distance;
}
}
i++;
}
{
float total = abs(smallestDistanceUp) + abs(smallestDistanceDown);
//mix = ofMap(abs(smallestDistanceDown), 0, total, 0, 1);
mix = total == 0 || smallestDistanceDown == 0 ? 0 : abs(smallestDistanceDown) / total;
}
if(mix < 0 || mix > 1){
ofLogError("Atlas::getGlyphGeometryPair")
<< "mix out of range.\n"
<< "sorry for the shitty error message, just check the code";
return false;
}
const auto & closestVariationUp = variationSteps[closestIndexUp];
const auto & closestVariationDown = variationSteps[closestIndexDown];
GlyphVariationKey glyphKeyUp = {character, closestVariationUp};
GlyphVariationKey glyphKeyDown = {character, closestVariationDown};
int index_a = glyphGeometryMap[glyphKeyDown];
int index_b = glyphGeometryMap[glyphKeyUp];
a = glyphGeometries[index_a];
b = glyphGeometries[index_b];
return true;
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}
const FontGeometry & Atlas::getFontGeometry(){
return fontGeometry;
}
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const vector <ofxMsdfgen::FontVariationAxis> & Atlas::getVariationAxesAvailable(){
return variationAxesAvailable;
}
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// private
string Atlas::getAtlasPathDir(){
string fontPathNoData = fontPath;
ofStringReplace(fontPathNoData, "data/", "");
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string atlasPath = "data/atlascache/" + fontPathNoData + "/msdfgen";
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return atlasPath;
}
string Atlas::getAtlasPath(){
string atlasPath = getAtlasPathDir() + "/"
+ ofToString(settings.scale) + "_"
+ ofToString(settings.minimumScale) + "_"
+ ofToString(settings.maxInterpolationStepSize);
for(auto & ve : variationExtremes){
atlasPath += ve.name + "_" + ofToString(ve.value) + "_";
}
atlasPath += ".png";
return atlasPath;
}
}