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dda49a89ea
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fix space no good character
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2023-09-06 12:51:47 +02:00 |
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b2cfc9ffd8
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use uniform buffer, though glitchy
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2023-05-29 15:43:56 +02:00 |
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b107dbf57b
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shuffle shaders
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2023-05-29 10:08:00 +02:00 |
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0b41ae9f97
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introduce buffer target type
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2023-05-29 09:50:52 +02:00 |
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45240df10c
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remove unnecessary gpuTextureOffset
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2023-05-29 09:41:51 +02:00 |
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d89034e540
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replace template variables in shaders
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2023-05-29 08:05:06 +02:00 |
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7a0f588bcb
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add gl_max_uniform_block_size
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2023-05-29 08:03:15 +02:00 |
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c1fd3abce1
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comment non existing static members
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2023-05-28 22:07:15 +02:00 |
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c06543bac6
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add font.cpp for static members
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2023-05-28 22:00:46 +02:00 |
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f9629b44f8
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don't flip contour for inside shapes
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2023-05-27 16:06:00 +02:00 |
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a3fd4a6e9b
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flip contour if counter-clockwise
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2023-05-27 10:31:45 +02:00 |
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0cbcd35f52
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better error message
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2023-05-27 09:33:45 +02:00 |
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91a164c1ef
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add optional wrapWidth
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2023-05-14 08:34:28 +02:00 |
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fd888cf60c
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add lineHeight
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2023-05-02 20:37:32 +02:00 |
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a70ece33f1
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add letterSpacing
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2023-05-02 17:37:36 +02:00 |
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e17c0e4038
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do not include gles outside TARGET_OPENGLES
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2023-04-30 17:39:35 +02:00 |
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1fb3c95eb8
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proper layerPointer and indefinite amount layers per texture array
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2023-04-29 21:32:38 +02:00 |
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7feb9630e6
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use a texture array instead of texture
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2023-04-29 18:39:00 +02:00 |
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351a9ac2ec
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rename gl variables for hopeful clarification
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2023-04-26 16:20:58 +02:00 |
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0eab1db037
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use std::array instead of c-style array
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2023-04-22 11:55:04 +02:00 |
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2f506000ab
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glyph appearance and color
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2023-04-19 16:52:56 +02:00 |
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c37609f3f7
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add bounding boxes
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2023-04-18 13:18:29 +02:00 |
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133b74699e
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add color in BufferVertex
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2023-04-17 20:13:03 +02:00 |
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c94acb14a2
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external ofNode to transform text
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2023-04-17 17:15:44 +02:00 |
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c9f89f5853
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pseudo rotation with ofNode
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2023-04-17 17:07:36 +02:00 |
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cd4d7f2224
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cout correctly ...
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2023-04-16 17:20:04 +02:00 |
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1af76d8726
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identify glyphs by character and variations
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2023-04-16 14:51:41 +02:00 |
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3a156be801
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check for existing #defines
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2023-04-16 07:37:49 +02:00 |
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eff83cda8b
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add ft2build header for freetype
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2023-04-14 16:54:14 +02:00 |
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d40db6389b
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textureOffset & other smaller things
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2023-04-13 17:16:08 +02:00 |
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604240360e
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allow collection of vertices/indices
this way we need only one draw call for multiple layers
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2023-04-13 12:54:49 +02:00 |
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26ca2bdf43
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allow transparency & little cleanup
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2023-04-13 12:53:36 +02:00 |
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8b7cb20503
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allow external update request
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2023-04-13 12:42:32 +02:00 |
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b49d3cf459
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pixel perfect font size
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2023-04-13 07:24:16 +02:00 |
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48c64c9326
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naive vFlip
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2023-04-12 15:48:33 +02:00 |
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c69c17899e
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cleanup
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2023-04-12 15:48:16 +02:00 |
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0cf31e51c6
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use shared_ptr for font
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2023-04-12 13:58:17 +02:00 |
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5d3dbc075c
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automatically get correct float size for curve buffer
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2023-04-12 13:57:44 +02:00 |
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ee47b7649a
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slight refactor
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2023-04-12 11:07:19 +02:00 |
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470b831c61
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slight refactor
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2023-04-11 17:45:20 +02:00 |
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e1557285de
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add shaders
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2023-04-11 17:44:46 +02:00 |
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51058def87
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add html template
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2023-04-11 17:43:44 +02:00 |
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2fdec44c3a
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add rudimentary variation animation
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2023-04-04 11:30:54 +02:00 |
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3be6c9ddb5
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add TODO's
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2023-04-04 09:39:54 +02:00 |
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c37729e0ba
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add more fonts
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2023-04-04 09:37:06 +02:00 |
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2d22e8b61d
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naively fixed buffer size (we hope)
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2023-04-03 19:58:14 +02:00 |
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61ae05c003
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the power of two
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2023-04-03 16:07:18 +02:00 |
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5c4627f247
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make GLuint fontShaderProgram global, control point visualisation, etc
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2023-04-03 15:45:29 +02:00 |
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0ef89aac10
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end binding mayhem? do not generate ascii glyphs on start
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2023-04-03 15:44:42 +02:00 |
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eeb211844e
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remove drawing debug sdfatlas
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2023-04-02 17:15:45 +02:00 |
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