2023-03-19 12:04:47 +01:00
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#include "Layer.h"
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2023-03-26 21:19:37 +02:00
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#include "conversion.h"
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2023-03-25 13:51:04 +01:00
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#include "ofAppRunner.h"
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#include "ofGraphics.h"
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2023-03-26 21:19:37 +02:00
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#include "ofUtils.h"
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namespace ofxVariableLab {
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Layer::Layer(){
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}
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Layer::~Layer(){
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}
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MsdfLayer::MsdfLayer(){
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}
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MsdfLayer::~MsdfLayer(){
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}
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void Layer::update(){
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if(isDirty){
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isDirty = false;
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}
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}
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void MsdfLayer::draw(glm::vec3 position) const {
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const ofImage & atlasImage = atlas->getAtlasImage();
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ofDisableAlphaBlending();
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ofEnableDepthTest();
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float pixelRange = 2;
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int atlas_w = atlasImage.getWidth();
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int atlas_h = atlasImage.getHeight();
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int atlas_x = 0;
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int atlas_y = 0;
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glm::vec2 unitRange = glm::vec2(pixelRange) / glm::vec2(atlas_w, atlas_h);
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shader->begin();
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shader->setUniformTexture("msdf", atlasImage.getTexture(), 0);
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shader->setUniform4f("fontColor", ofFloatColor::white);
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shader->setUniform2f("unitRange", unitRange);
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shader->end();
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ofPushMatrix();
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ofTranslate(position);
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ofPushStyle();
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ofSetColor(ofColor::pink);
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ofDrawLine(glm::vec2(0, 0), glm::vec2(ofGetWidth(), 0));
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ofPopStyle();
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char previous_c;
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bool firstLetter = true;
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// set variation axis
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const float swing_sin = sin(ofGetElapsedTimef() * 1);
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const float swing_01 = ofMap(swing_sin, -1, 1, 0, 1);
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const vector <ofxMsdfgen::FontVariationAxis> & variationAxisAvailable = atlas->getVariationAxesAvailable();
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const string var_name = variationAxisAvailable[0].name;
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const float var_value = ofMap(swing_01, 0, 1,
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variationAxisAvailable[0].minValue,
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variationAxisAvailable[0].maxValue);
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int i = 0;
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for(const char c : propsBuffer[0].text){
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float mix = -1;
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ofxMsdfgen::GlyphGeometry gg_a;
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ofxMsdfgen::GlyphGeometry gg_b;
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bool success = atlas->getGlyphGeometryPair(c,
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{var_name, var_value},
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gg_a,
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gg_b,
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mix);
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if(!success){
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ofLogError("MsdfLayer::draw") << "could not get glyphGeometryPair" << endl;
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}
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int x_a, y_a, w_a, h_a;
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int x_b, y_b, w_b, h_b;
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gg_a.getBoxRect(x_a, y_a, w_a, h_a);
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gg_b.getBoxRect(x_b, y_b, w_b, h_b);
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if(y_a < 0 || y_b < 0){
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// FIXME: make sure this does not happen
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ofLogError("MsdfLayer::draw") << "y smaller 0, this is not good" << endl;
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}
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ofPushStyle();
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double pl_a, pb_a, pr_a, pt_a;
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double pl_b, pb_b, pr_b, pt_b;
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gg_a.getQuadPlaneBounds(pl_a, pb_a, pr_a, pt_a);
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gg_b.getQuadPlaneBounds(pl_b, pb_b, pr_b, pt_b);
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double advance_a = gg_a.getAdvance();
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double advance_b = gg_b.getAdvance();
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float x = glm::mix(float(x_a), float(x_b), mix);
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float y = glm::mix(float(y_a), float(y_b), mix);
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float w = glm::mix(float(w_a), float(w_b), mix);
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float h = glm::mix(float(h_a), float(h_b), mix);
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float pl = glm::mix(float(pl_a), float(pl_b), mix);
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//float pb = glm::mix(float(pb_a), float(pb_b), mix);
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//float pr = glm::mix(float(pr_a), float(pr_b), mix);
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float pt = glm::mix(float(pt_a), float(pt_b), mix);
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double advance = glm::mix(advance_a, advance_b, mix);
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ofPushMatrix();
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float magic = atlas->settings.scale;
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ofSetColor(ofFloatColor(1, 1, 1, 1));
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ofTranslate(pl * magic, 0, 0);
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ofTranslate(0, -1 * pt * magic, 0);
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//msdf_atlas::unicode_t a = static_cast <msdf_atlas::unicode_t>(previous_c);
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//msdf_atlas::unicode_t b = static_cast <msdf_atlas::unicode_t>(c);
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if(!firstLetter){
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//cout << "this is being printed" << endl;
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auto & fontGeometry = atlas->getFontGeometry();
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const std::map <std::pair <int, int>, double> kerning = fontGeometry.getKerning();
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ofxMsdfgen::GlyphGeometry gg_previous = atlas->getGlyphGeometry(c);
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std::map <std::pair <int, int>, double>::const_iterator it = kerning.find(std::make_pair <int, int>(gg_previous.getIndex(), gg_a.getIndex()));
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if(it != kerning.end()){
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advance += it->second;
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ofDrawBitmapStringHighlight(ofToString(it->second), 0, 200, ofColor::black, ofColor::pink);
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}
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}
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glm::vec2 translation_a = glm::vec2(float(x_a) / float(atlas_w),
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float(y_a) / float(atlas_h));
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glm::vec2 scale_a = glm::vec2(float(w_a) / float(atlas_w),
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float(h_a) / float(atlas_h));
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glm::vec2 translation_b = glm::vec2(float(x_b) / float(atlas_w),
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float(y_b) / float(atlas_h));
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glm::vec2 scale_b = glm::vec2(float(w_b) / float(atlas_w),
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float(h_b) / float(atlas_h));
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//if(firstLetter){
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//cout << "translation_a: " << ofToString(translation_a) << endl;
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//cout << "scale_a: " << ofToString(scale_a) << endl;
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//}
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shader->begin();
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shader->setUniform4f("fontColor", ofFloatColor::yellow);
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shader->setUniform2f("translation_a", translation_a);
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shader->setUniform2f("scale_a", scale_a);
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shader->setUniform2f("translation_b", translation_b);
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shader->setUniform2f("scale_b", scale_b);
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shader->setUniform1f("msdf_mix", mix);
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atlasImage.draw(0, 0, w, h);
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shader->end();
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ofPopMatrix();
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ofPopStyle();
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ofTranslate(advance * magic, 0, 0);
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ofTranslate(-1 * pl * magic, 0, 0);
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previous_c = c;
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if(firstLetter){
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firstLetter = false;
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}
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i++;
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}
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ofPopMatrix();
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ofDisableDepthTest();
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ofEnableAlphaBlending();
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}
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void Layer::setProps(const Props & props){
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while(propsBuffer.size() > max(0, int(settings.maxBufferSize - 1))){
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propsBuffer.pop_back();
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}
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propsBuffer.push_front(props);
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}
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const Layer::Props & Layer::getProps() const {
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return propsBuffer[0];
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}
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void Layer::clearPropsBuffer(){
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propsBuffer.clear();
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}
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void Layer::setId(const string & id){
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this->id = id;
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}
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const string & Layer::getId(){
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return id;
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}
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}
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