themancalledjakob
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e14da13d02
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explicit std namespace
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2024-03-16 13:20:13 +01:00 |
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themancalledjakob
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efb704185f
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cleanup and comments
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2024-03-16 13:19:54 +01:00 |
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themancalledjakob
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4b0dd3c009
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automatically build dependencies
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2024-02-20 09:54:44 +01:00 |
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8dc2ea75c7
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change font
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2023-09-24 20:52:52 +02:00 |
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f4cb8bec03
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possibly better examples (untested)
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2023-08-04 10:03:07 +02:00 |
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c36483ab21
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safer access
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2023-08-04 10:01:56 +02:00 |
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e66afd23b4
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function can be const
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2023-08-04 10:01:35 +02:00 |
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7db391195d
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slightly better logging messages
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2023-08-04 10:00:47 +02:00 |
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900fba4f12
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no bgColor
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2023-07-16 19:07:42 +02:00 |
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2080b0470c
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set parameters as uniforms
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2023-07-15 14:40:09 +02:00 |
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f3d7365777
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globalTransform in VBO
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2023-06-27 20:06:03 +02:00 |
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aa6db0aa94
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add fade slider to enable/disable fading
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2023-06-25 12:38:05 +02:00 |
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cac1eb1527
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closer near
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2023-06-20 17:38:34 +02:00 |
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236764efa6
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shader twiggles
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2023-06-18 17:33:39 +02:00 |
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74e14cef20
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singleVbo
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2023-06-17 09:01:50 +02:00 |
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036a028ecd
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comment
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2023-06-03 17:16:31 +02:00 |
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7d1a43cb5e
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use references instead of pointer
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2023-06-02 09:58:49 +02:00 |
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7c2f886239
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couts
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2023-05-25 12:45:26 +02:00 |
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382885948b
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recursive create atlas dir
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2023-05-25 12:45:10 +02:00 |
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9095d2d972
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add tinyxml2 in libs
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2023-05-16 18:46:08 +02:00 |
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514c3110c1
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fix GL3 mix shaders
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2023-04-12 10:57:31 +02:00 |
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f000eb7d31
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public getAtlasPath
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2023-04-11 12:22:34 +02:00 |
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b0a18dc88a
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store atlascache in msdfgen subfolder
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2023-04-11 10:05:06 +02:00 |
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903b03b6c3
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cache atlasses on demand
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2023-04-08 17:15:20 +02:00 |
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244abc777a
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less couts
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2023-04-07 09:50:04 +02:00 |
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c0de84ab00
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remove couts
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2023-04-06 11:16:21 +02:00 |
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971a9f089d
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adjust shaders
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2023-04-06 11:16:06 +02:00 |
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5fc06a177b
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glyph pairs for interpolation
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2023-03-30 16:19:13 +02:00 |
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cfb5502dd3
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add mix shader for ES3
TODO: translate shader
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2023-03-30 16:17:07 +02:00 |
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d4b86f5026
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atlas with variations
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2023-03-29 20:45:39 +02:00 |
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bfbf02e49e
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comment unnecessary code
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2023-03-29 20:45:09 +02:00 |
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3d1900d9ce
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comment unecessary headers, add macros dotnumber/double
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2023-03-29 20:44:33 +02:00 |
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521816920c
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cleanup and flip y axis for memcpy
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2023-03-29 20:42:52 +02:00 |
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f81faaa42a
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getFontGeaometry and destroy fonts on Atlas destructor
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2023-03-28 17:50:38 +02:00 |
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3933e7b2ba
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do not flip glyphs anymore
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2023-03-27 18:55:56 +02:00 |
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b2b0fafe76
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get individual glyphgeometry ... and namespace
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2023-03-26 21:18:33 +02:00 |
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c3c58b422b
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flip after all TODO: fix?
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2023-03-25 18:59:21 +01:00 |
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a0af51fdb4
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shader discard alpha < 0.5
quick fix for depth with treshold alpha
later: depth peeling
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2023-03-25 13:48:54 +01:00 |
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99bb561291
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moved license
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2023-03-19 12:03:25 +01:00 |
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9e458a817a
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ignore non standard compile_commands
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2023-03-19 12:02:41 +01:00 |
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39f629312d
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do _n_o_t_ invert y-axis"
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2023-03-19 12:01:06 +01:00 |
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b02c7178d1
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better comments
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2023-03-19 12:00:39 +01:00 |
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d3359db1e8
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adjust default atlas params
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2023-03-19 12:00:04 +01:00 |
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51bb04dd80
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gles 3, use cam
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2023-03-19 11:59:19 +01:00 |
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7300658629
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move license
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2023-03-19 11:58:18 +01:00 |
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668c1977c7
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ignore nohup output files
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2023-03-19 11:57:18 +01:00 |
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33b400c5d7
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unitRange vec2
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2023-03-19 11:55:58 +01:00 |
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7210d0746a
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compile with pthread
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2023-03-16 12:46:51 +01:00 |
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9621b5ce26
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remove unnecessary
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2023-03-16 12:43:11 +01:00 |
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0a2f688bae
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update formula for pthreads
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2023-03-16 12:42:54 +01:00 |
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